Multiplayer Mission Music?
by Stefan Beffy Moises · in Torque Game Engine · 07/07/2002 (10:42 pm) · 8 replies
Hi again,
I've got another multiplayer problem... :-(
I'm using background music for a level, and everything's fine in Singleplayer... I simply start the music in "common/client/mission.cs", clientCmdMissionStart(%seq) like this:
I thought it has to be the right place, cause in the same file I found this:
I've got another multiplayer problem... :-(
I'm using background music for a level, and everything's fine in Singleplayer... I simply start the music in "common/client/mission.cs", clientCmdMissionStart(%seq) like this:
function clientCmdMissionStart(%seq)
{
// The client recieves a mission start right before
// being dropped into the game.
// play background music
alxStop($mainMenuMusicHandle);
$missionMusicHandle = alxPLay("Mission_Music");
}but again, this only works for the client actually *hosting* the game, all the others don't hear music...I thought it has to be the right place, cause in the same file I found this:
function clientCmdMissionEnd(%seq)
{
// Recieved when the current mission is ended.
alxStopAll();any ideas?? Thanks!About the author
#2
07/08/2002 (11:28 am)
When you say "hosting", you do mean that you're starting a dedicated server?
#3
07/08/2002 (1:17 pm)
Nope, not dedicated, simply turning on Multiplayer mode and let other clients join my game... but only I hear the music...
#4
07/08/2002 (3:58 pm)
Is the Ogg file on all the clients as well? I worked on this before the net download stuff got added, so I'm not sure if it will send the music file to the clients.
#5
Anybody else got experience with background music in multiplayer??
Kurtis, would it be a problem to add network download support for OGGs?
Thanks!
07/08/2002 (10:00 pm)
Hm, but the other clients have the .ogg file, it works for them in singleplayer, too .... maybe I should try to get a standard WAV file playing...Anybody else got experience with background music in multiplayer??
Kurtis, would it be a problem to add network download support for OGGs?
Thanks!
#6
So, no, I don't have that problem.
07/09/2002 (5:49 am)
I am using the fmod tutorial, I get mp3 playing everywhere. So, no, I don't have that problem.
#7
07/09/2002 (5:51 am)
Ed, where did you put the call to "alxPlay()" for your music? Do you use globals like "$mainMenuMusic", too?
#8
musicTrack = "(profilename)";
into the .mis file. It only works if you put it right into the MissionGroup, though, not into the MissionInfo where it at first appears to belong.
12/23/2002 (4:44 am)
Isn't all the required code there already? All you need to do is add a line likemusicTrack = "(profilename)";
into the .mis file. It only works if you put it right into the MissionGroup, though, not into the MissionInfo where it at first appears to belong.
Associate Stefan Beffy Moises
new AudioProfile(Mission_Music) { fileName = "~/data/sound/music/Track10.ogg"; description = "AudioMusic"; preload = "0"; };... may that be the problem?