dump file
by Rajavidya Das Hargreaves · in Torque Game Engine · 07/06/2002 (6:10 pm) · 0 replies
Hi guys
here is the dump file for the character that i made but dosent load into torque.
Config file not found.
First pass: collect useful nodes...
Processing Node BOUNDS with parent Scene Root
Bounding box found
Processing Node Bip01 with parent Scene Root
Found VICON node (Bip01)
Processing Node Bip01 Footsteps with parent Bip01
Processing Node Bip01 Pelvis with parent Bip01
Processing Node Bip01 Spine with parent Bip01 Pelvis
Processing Node Bip01 Spine1 with parent Bip01 Spine
Processing Node Bip01 Spine2 with parent Bip01 Spine1
Processing Node Bip01 Neck with parent Bip01 Spine2
Processing Node Bip01 Head with parent Bip01 Neck
Processing Node Dummy03 with parent Bip01 Head
Processing Node head2 with parent Bip01 Head
Processing Node Eye with parent Bip01 Head
Processing Node Bip01 L Clavicle with parent Bip01 Neck
Processing Node Bip01 L UpperArm with parent Bip01 L Clavicle
Processing Node Bip01 L Forearm with parent Bip01 L UpperArm
Processing Node Bip01 L Hand with parent Bip01 L Forearm
Processing Node L_hand2 with parent Bip01 L Hand
Processing Node L_Forearm2 with parent Bip01 L Forearm
Processing Node L_UpperArm2 with parent Bip01 L UpperArm
Processing Node Bip01 R Clavicle with parent Bip01 Neck
Processing Node Bip01 R UpperArm with parent Bip01 R Clavicle
Processing Node Bip01 R Forearm with parent Bip01 R UpperArm
Processing Node Bip01 R Hand with parent Bip01 R Forearm
Processing Node R_hand2 with parent Bip01 R Hand
Processing Node Mount0 with parent Bip01 R Hand
Processing Node R_Forearm2 with parent Bip01 R Forearm
Processing Node R_UpperArm2 with parent Bip01 R UpperArm
Processing Node torso2 with parent Bip01 Spine1
Processing Node Mount1 with parent torso2
Processing Node Mount02 with parent torso2
Processing Node Bip01 L Thigh with parent Bip01 Spine
Processing Node Bip01 L Calf with parent Bip01 L Thigh
Processing Node Bip01 L Foot with parent Bip01 L Calf
Processing Node Bip01 L Toe0 with parent Bip01 L Foot
Processing Node Dummy02 with parent Bip01 L Toe0
Processing Node L_Foot2 with parent Bip01 L Foot
Processing Node L_Calf2 with parent Bip01 L Calf
Processing Node L_Thigh2 with parent Bip01 L Thigh
Processing Node Bip01 R Thigh with parent Bip01 Spine
Processing Node Bip01 R Calf with parent Bip01 R Thigh
Processing Node Bip01 R Foot with parent Bip01 R Calf
Processing Node Bip01 R Toe0 with parent Bip01 R Foot
Processing Node Dummy01 with parent Bip01 R Toe0
Processing Node R_Foot2 with parent Bip01 R Foot
Processing Node R_Calf2 with parent Bip01 R Calf
Processing Node R_Thigh2 with parent Bip01 R Thigh
Processing Node waist2 with parent Bip01 Pelvis
Processing Node detail145 with parent Bip01
Processing Node Unlink with parent Bip01
Processing Node Cam with parent Unlink
Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node start01 with parent base01
Second pass: put shape structure together...
Ignoring node named "Bip01 Footsteps" off subtree "Bip01" because no trailing number.
Adding detail named "detail145" of size 145 to subtree "Bip01".
Adding node "Bip01" with parent "Bip01" to subtree rooted on max-node "Bip01".
Adding node "Bip01 Pelvis" with parent "Bip01" to subtree rooted on max-node "Bip01".
Adding node "Bip01 Spine" with parent "Bip01 Pelvis" to subtree rooted on max-node "Bip01".
Adding node "Bip01 Spine1" with parent "Bip01 Spine" to subtree rooted on max-node "Bip01".
Adding node "Bip01 Spine2" with parent "Bip01 Spine1" to subtree rooted on max-node "Bip01".
Adding node "Bip01 Neck" with parent "Bip01 Spine2" to subtree rooted on max-node "Bip01".
Adding node "Bip01 Head" with parent "Bip01 Neck" to subtree rooted on max-node "Bip01".
Adding node "Dummy03" with parent "Bip01 Head" to subtree rooted on max-node "Bip01".
Adding node "head2" with parent "Bip01 Head" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "head".
Adding mesh of size 2 to object "head".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=0.00000, z=-0.18519, w=0.98270
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=-0.00000, y=0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "Eye" with parent "Bip01 Head" to subtree rooted on max-node "Bip01".
Adding node "Bip01 L Clavicle" with parent "Bip01 Neck" to subtree rooted on max-node "Bip01".
Adding node "Bip01 L UpperArm" with parent "Bip01 L Clavicle" to subtree rooted on max-node "Bip01".
Adding node "Bip01 L Forearm" with parent "Bip01 L UpperArm" to subtree rooted on max-node "Bip01".
Adding node "Bip01 L Hand" with parent "Bip01 L Forearm" to subtree rooted on max-node "Bip01".
Adding node "L_hand2" with parent "Bip01 L Hand" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "L_hand".
Adding mesh of size 2 to object "L_hand".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=-0.06866, y=0.00986, z=-0.14482, w=0.98702
translation: x=0.00000, y=0.00000, z=-0.00000
actual rotation: x=0.00000, y=-0.00000, z=0.00000, w=1.00000
---determinant negative---
Adding node "L_Forearm2" with parent "Bip01 L Forearm" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "L_Forearm".
Adding mesh of size 2 to object "L_Forearm".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---determinant negative---
Adding node "L_UpperArm2" with parent "Bip01 L UpperArm" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "L_UpperArm".
Adding mesh of size 2 to object "L_UpperArm".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.10019, y=-0.09220, z=0.06655, w=0.98845
translation: x=-0.00000, y=-0.00000, z=-0.00000
actual rotation: x=-0.00000, y=0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "Bip01 R Clavicle" with parent "Bip01 Neck" to subtree rooted on max-node "Bip01".
Adding node "Bip01 R UpperArm" with parent "Bip01 R Clavicle" to subtree rooted on max-node "Bip01".
Adding node "Bip01 R Forearm" with parent "Bip01 R UpperArm" to subtree rooted on max-node "Bip01".
Adding node "Bip01 R Hand" with parent "Bip01 R Forearm" to subtree rooted on max-node "Bip01".
Adding node "R_hand2" with parent "Bip01 R Hand" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "R_hand".
Adding mesh of size 2 to object "R_hand".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=-0.01414, z=-0.16950, w=0.98543
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=-0.00000, y=0.00000, z=0.00000, w=1.00000
---determinant negative---
Adding node "Mount0" with parent "Bip01 R Hand" to subtree rooted on max-node "Bip01".
Adding node "R_Forearm2" with parent "Bip01 R Forearm" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "R_Forearm".
Adding mesh of size 2 to object "R_Forearm".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=0.10480, z=-0.01182, w=0.99442
translation: x=0.00000, y=-0.00000, z=0.00000
actual rotation: x=-0.00000, y=0.00000, z=0.00000, w=1.00000
---determinant negative---
Adding node "R_UpperArm2" with parent "Bip01 R UpperArm" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "R_UpperArm".
Adding mesh of size 2 to object "R_UpperArm".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.01347, y=-0.10700, z=0.06821, w=0.99182
translation: x=0.00000, y=-0.00000, z=0.00000
actual rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "torso2" with parent "Bip01 Spine1" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "torso".
Adding mesh of size 2 to object "torso".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=-0.08893, y=-0.00000, z=-0.17788, w=0.98003
translation: x=-0.00000, y=-0.00000, z=-0.00000
actual rotation: x=-0.00000, y=0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "Mount1" with parent "torso2" to subtree rooted on max-node "Bip01".
Adding node "Mount02" with parent "torso2" to subtree rooted on max-node "Bip01".
Adding node "Bip01 L Thigh" with parent "Bip01 Spine" to subtree rooted on max-node "Bip01".
Adding node "Bip01 L Calf" with parent "Bip01 L Thigh" to subtree rooted on max-node "Bip01".
Adding node "Bip01 L Foot" with parent "Bip01 L Calf" to subtree rooted on max-node "Bip01".
Adding node "Bip01 L Toe0" with parent "Bip01 L Foot" to subtree rooted on max-node "Bip01".
Adding node "Dummy02" with parent "Bip01 L Toe0" to subtree rooted on max-node "Bip01".
Adding node "L_Foot2" with parent "Bip01 L Foot" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "L_Foot".
Adding mesh of size 2 to object "L_Foot".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=-0.00000, z=-0.00000, w=1.00000
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "L_Calf2" with parent "Bip01 L Calf" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "L_Calf".
Adding mesh of size 2 to object "L_Calf".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=0.00000, y=-0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "L_Thigh2" with parent "Bip01 L Thigh" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "L_Thigh".
Adding mesh of size 2 to object "L_Thigh".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=-0.00000, y=-0.00000, z=-0.00000
actual rotation: x=-0.00000, y=0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "Bip01 R Thigh" with parent "Bip01 Spine" to subtree rooted on max-node "Bip01".
Adding node "Bip01 R Calf" with parent "Bip01 R Thigh" to subtree rooted on max-node "Bip01".
Adding node "Bip01 R Foot" with parent "Bip01 R Calf" to subtree rooted on max-node "Bip01".
Adding node "Bip01 R Toe0" with parent "Bip01 R Foot" to subtree rooted on max-node "Bip01".
Adding node "Dummy01" with parent "Bip01 R Toe0" to subtree rooted on max-node "Bip01".
Adding node "R_Foot2" with parent "Bip01 R Foot" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "R_Foot".
Adding mesh of size 2 to object "R_Foot".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=-0.00000, z=-0.00000, w=1.00000
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "R_Calf2" with parent "Bip01 R Calf" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "R_Calf".
Adding mesh of size 2 to object "R_Calf".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=0.00000, y=-0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "R_Thigh2" with parent "Bip01 R Thigh" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "R_Thigh".
Adding mesh of size 2 to object "R_Thigh".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=-0.00000, y=-0.00000, z=-0.00000
actual rotation: x=-0.00000, y=0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "waist2" with parent "Bip01 Pelvis" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "waist".
Adding mesh of size 2 to object "waist".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=-0.00000, z=-0.26530, w=0.96417
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=-0.00000, y=-0.00000, z=0.00000, w=1.00000
---determinant negative---
Adding node "Unlink" with parent "Bip01" to subtree rooted on max-node "Bip01".
Adding node "Cam" with parent "Unlink" to subtree rooted on max-node "Bip01".
Adding detail named "start01" of size 1 to subtree "base01".
Third pass: Collapsing unneeded nodes...
Add default object states...
Add default node states...
Adding node rotation at time 0 for node "Bip01".
rotation: x=0.00000, y=0.00000, z=0.70708, w=0.70708
---------------------------------
Adding node translation at time 0 for node "Bip01".
translation: x=0.73880, y=-4.25500, z=50.04232
---------------------------------
Adding node rotation at time 0 for node "Bip01 Pelvis".
rotation: x=0.49998, y=0.49998, z=0.49998, w=0.49998
---------------------------------
Adding node translation at time 0 for node "Bip01 Pelvis".
translation: x=0.00000, y=0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 Spine".
rotation: x=0.00000, y=0.00000, z=-0.00040, w=0.99997
---------------------------------
Adding node translation at time 0 for node "Bip01 Spine".
translation: x=3.51699, y=-0.00422, z=0.00001
---------------------------------
Adding node rotation at time 0 for node "Bip01 Spine1".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "Bip01 Spine1".
translation: x=5.30097, y=-0.00422, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 Spine2".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "Bip01 Spine2".
translation: x=5.30097, y=-0.00494, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 Neck".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "Bip01 Neck".
translation: x=6.20213, y=-0.00438, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 Head".
rotation: x=0.00000, y=0.00000, z=0.00040, w=0.99997
---------------------------------
Adding node translation at time 0 for node "Bip01 Head".
translation: x=5.50485, y=-0.00000, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Dummy03".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "Dummy03".
translation: x=7.18689, y=-0.00000, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "head2".
rotation: x=-0.70708, y=0.70708, z=0.00000, w=0.00000
---------------------------------
Adding node translation at time 0 for node "head2".
translation: x=-6.45654, y=0.38494, z=-0.04759
---------------------------------
Adding node rotation at time 0 for node "Eye".
rotation: x=0.49998, y=0.49998, z=0.49998, w=0.49998
---------------------------------
Adding node translation at time 0 for node "Eye".
translation: x=4.32744, y=7.65534, z=-1.63743
---------------------------------
Adding node rotation at time 0 for node "Bip01 L Clavicle".
rotation: x=-0.63295, y=0.00024, z=-0.77416, w=0.00031
---------------------------------
Adding node translation at time 0 for node "Bip01 L Clavicle".
translation: x=0.00000, y=0.00438, z=1.07039
---------------------------------
Adding node rotation at time 0 for node "Bip01 L UpperArm".
rotation: x=0.07624, y=0.08206, z=0.04648, w=0.99261
---------------------------------
Adding node translation at time 0 for node "Bip01 L UpperArm".
translation: x=3.97573, y=0.00000, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 L Forearm".
rotation: x=0.00000, y=0.00000, z=0.00119, w=0.99997
---------------------------------
Adding node translation at time 0 for node "Bip01 L Forearm".
translation: x=9.17475, y=0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 L Hand".
rotation: x=0.70681, y=0.00000, z=0.00000, w=0.70736
---------------------------------
Adding node translation at time 0 for node "Bip01 L Hand".
translation: x=12.66117, y=-0.00000, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "L_hand2".
rotation: x=-0.04440, y=0.73232, z=0.06888, w=0.67595
---------------------------------
Adding node translation at time 0 for node "L_hand2".
translation: x=-26.79524, y=0.42557, z=-0.75877
---------------------------------
Adding node rotation at time 0 for node "L_Forearm2".
rotation: x=0.44636, y=0.56673, z=-0.46889, w=0.50957
---------------------------------
Adding node translation at time 0 for node "L_Forearm2".
translation: x=-14.13408, y=-0.75844, z=-0.42618
---------------------------------
Adding node rotation at time 0 for node "L_UpperArm2".
rotation: x=0.44172, y=0.56206, z=-0.47325, w=0.51473
---------------------------------
Adding node translation at time 0 for node "L_UpperArm2".
translation: x=-4.96717, y=-0.75244, z=-0.25613
---------------------------------
Adding node rotation at time 0 for node "Bip01 R Clavicle".
rotation: x=0.63295, y=-0.00024, z=-0.77416, w=0.00031
---------------------------------
Adding node translation at time 0 for node "Bip01 R Clavicle".
translation: x=0.00000, y=0.00438, z=-1.07039
---------------------------------
Adding node rotation at time 0 for node "Bip01 R UpperArm".
rotation: x=-0.06482, y=-0.09235, z=0.03027, w=0.99313
---------------------------------
Adding node translation at time 0 for node "Bip01 R UpperArm".
translation: x=3.97573, y=-0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 R Forearm".
rotation: x=0.00000, y=0.00000, z=0.00119, w=0.99997
---------------------------------
Adding node translation at time 0 for node "Bip01 R Forearm".
translation: x=9.17476, y=-0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 R Hand".
rotation: x=-0.70681, y=0.00000, z=0.00000, w=0.70736
---------------------------------
Adding node translation at time 0 for node "Bip01 R Hand".
translation: x=12.66116, y=0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "R_hand2".
rotation: x=0.04242, y=-0.72283, z=0.05255, w=0.68767
---------------------------------
Adding node translation at time 0 for node "R_hand2".
translation: x=-26.72736, y=0.29850, z=0.62032
---------------------------------
Adding node rotation at time 0 for node "Mount0".
rotation: x=-0.02484, y=-0.06714, z=-0.99741, w=0.00714
---------------------------------
Adding node translation at time 0 for node "Mount0".
translation: x=3.20590, y=1.60974, z=6.26072
---------------------------------
Adding node rotation at time 0 for node "R_Forearm2".
rotation: x=-0.45607, y=-0.54848, z=-0.47374, w=0.51643
---------------------------------
Adding node translation at time 0 for node "R_Forearm2".
translation: x=-14.06620, y=-0.62008, z=0.29900
---------------------------------
Adding node rotation at time 0 for node "R_UpperArm2".
rotation: x=-0.45671, y=-0.54793, z=-0.47310, w=0.51701
---------------------------------
Adding node translation at time 0 for node "R_UpperArm2".
translation: x=-4.89289, y=-0.58644, z=0.29899
---------------------------------
Adding node rotation at time 0 for node "torso2".
rotation: x=0.70681, y=-0.70736, z=0.00000, w=0.00000
---------------------------------
Adding node translation at time 0 for node "torso2".
translation: x=10.55173, y=0.38077, z=-0.04759
---------------------------------
Adding node rotation at time 0 for node "Mount1".
rotation: x=0.70708, y=0.00000, z=-0.70708, w=0.00000
---------------------------------
Adding node translation at time 0 for node "Mount1".
translation: x=12.71032, y=0.31883, z=-0.23869
---------------------------------
Adding node rotation at time 0 for node "Mount02".
rotation: x=0.70708, y=0.00000, z=-0.70708, w=0.00000
---------------------------------
Adding node translation at time 0 for node "Mount02".
translation: x=12.71032, y=0.31883, z=-0.23869
---------------------------------
Adding node rotation at time 0 for node "Bip01 L Thigh".
rotation: x=-0.05036, y=-0.99872, z=0.00000, w=0.00000
---------------------------------
Adding node translation at time 0 for node "Bip01 L Thigh".
translation: x=-3.51699, y=0.00701, z=4.25097
---------------------------------
Adding node rotation at time 0 for node "Bip01 L Calf".
rotation: x=0.00000, y=0.00000, z=0.09983, w=0.99499
---------------------------------
Adding node translation at time 0 for node "Bip01 L Calf".
translation: x=15.29126, y=0.00000, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 L Foot".
rotation: x=0.00000, y=0.00000, z=-0.04996, w=0.99875
---------------------------------
Adding node translation at time 0 for node "Bip01 L Foot".
translation: x=15.29126, y=-0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 L Toe0".
rotation: x=0.00000, y=0.00000, z=-0.70708, w=0.70708
---------------------------------
Adding node translation at time 0 for node "Bip01 L Toe0".
translation: x=3.51699, y=4.43447, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Dummy02".
rotation: x=0.00000, y=0.00000, z=-1.00000, w=0.00000
---------------------------------
Adding node translation at time 0 for node "Dummy02".
translation: x=0.45874, y=-0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "L_Foot2".
rotation: x=0.00000, y=0.00000, z=0.70708, w=0.70708
---------------------------------
Adding node translation at time 0 for node "L_Foot2".
translation: x=-49.79913, y=0.38495, z=4.29856
---------------------------------
Adding node rotation at time 0 for node "L_Calf2".
rotation: x=0.00000, y=0.00000, z=0.67086, w=0.74154
---------------------------------
Adding node translation at time 0 for node "L_Calf2".
translation: x=-34.29751, y=-4.58859, z=4.29856
---------------------------------
Adding node rotation at time 0 for node "L_Thigh2".
rotation: x=0.00000, y=0.00000, z=0.74154, w=0.67086
---------------------------------
Adding node translation at time 0 for node "L_Thigh2".
translation: x=-19.23419, y=2.31674, z=4.29856
---------------------------------
Adding node rotation at time 0 for node "Bip01 R Thigh".
rotation: x=-0.05036, y=-0.99872, z=0.00000, w=0.00000
---------------------------------
Adding node translation at time 0 for node "Bip01 R Thigh".
translation: x=-3.51699, y=0.00704, z=-4.25097
---------------------------------
Adding node rotation at time 0 for node "Bip01 R Calf".
rotation: x=0.00000, y=0.00000, z=0.09983, w=0.99499
---------------------------------
Adding node translation at time 0 for node "Bip01 R Calf".
translation: x=15.29126, y=-0.00000, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 R Foot".
rotation: x=0.00000, y=0.00000, z=-0.04996, w=0.99875
---------------------------------
Adding node translation at time 0 for node "Bip01 R Foot".
translation: x=15.29126, y=-0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 R Toe0".
rotation: x=0.00000, y=0.00000, z=-0.70708, w=0.70708
---------------------------------
Adding node translation at time 0 for node "Bip01 R Toe0".
translation: x=3.51699, y=4.43447, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Dummy01".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "Dummy01".
translation: x=0.45874, y=-0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "R_Foot2".
rotation: x=0.00000, y=0.00000, z=0.70708, w=0.70708
---------------------------------
Adding node translation at time 0 for node "R_Foot2".
translation: x=-49.79913, y=0.38495, z=-4.20338
---------------------------------
Adding node rotation at time 0 for node "R_Calf2".
rotation: x=0.00000, y=0.00000, z=0.67086, w=0.74154
---------------------------------
Adding node translation at time 0 for node "R_Calf2".
translation: x=-34.29751, y=-4.58859, z=-4.20337
---------------------------------
Adding node rotation at time 0 for node "R_Thigh2".
rotation: x=0.00000, y=0.00000, z=0.74154, w=0.67086
---------------------------------
Adding node translation at time 0 for node "R_Thigh2".
translation: x=-19.23419, y=2.31674, z=-4.20338
---------------------------------
Adding node rotation at time 0 for node "waist2".
rotation: x=-0.70708, y=0.70708, z=0.00000, w=0.00000
---------------------------------
Adding node translation at time 0 for node "waist2".
translation: x=19.36939, y=0.38495, z=-0.04757
---------------------------------
Adding node rotation at time 0 for node "Unlink".
rotation: x=-0.49998, y=-0.49998, z=-0.49998, w=0.49998
---------------------------------
Adding node translation at time 0 for node "Unlink".
translation: x=13.24950, y=19.57516, z=-0.42087
---------------------------------
Adding node rotation at time 0 for node "Cam".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "Cam".
translation: x=-18.35250, y=30.57424, z=-5.59413
---------------------------------
Adding 0 sequences...
Optimizing meshes...
Shape Hierarchy:
Details:
detail145, Subtree 0, objectDetail 0, size 145
Subtrees:
Subtree 0
Bip01
Bip01 Pelvis
Bip01 Spine
Bip01 Spine1
Bip01 Spine2
Bip01 Neck
Bip01 Head
Dummy03
head2
Eye
Bip01 L Clavicle
Bip01 L UpperArm
Bip01 L Forearm
Bip01 L Hand
L_hand2
L_Forearm2
L_UpperArm2
Bip01 R Clavicle
Bip01 R UpperArm
Bip01 R Forearm
Bip01 R Hand
R_hand2
Mount0
R_Forearm2
R_UpperArm2
torso2
Mount1
Mount02
Bip01 L Thigh
Bip01 L Calf
Bip01 L Foot
Bip01 L Toe0
Dummy02
L_Foot2
L_Calf2
L_Thigh2
Bip01 R Thigh
Bip01 R Calf
Bip01 R Foot
Bip01 R Toe0
Dummy01
R_Foot2
R_Calf2
R_Thigh2
waist2
Unlink
Cam
Sequences:
Material list:
Checking for duplicate nodes...
Checking for duplicate objects...
thanks
could you tell me if you see where i went wrong?
-Raja
here is the dump file for the character that i made but dosent load into torque.
Config file not found.
First pass: collect useful nodes...
Processing Node BOUNDS with parent Scene Root
Bounding box found
Processing Node Bip01 with parent Scene Root
Found VICON node (Bip01)
Processing Node Bip01 Footsteps with parent Bip01
Processing Node Bip01 Pelvis with parent Bip01
Processing Node Bip01 Spine with parent Bip01 Pelvis
Processing Node Bip01 Spine1 with parent Bip01 Spine
Processing Node Bip01 Spine2 with parent Bip01 Spine1
Processing Node Bip01 Neck with parent Bip01 Spine2
Processing Node Bip01 Head with parent Bip01 Neck
Processing Node Dummy03 with parent Bip01 Head
Processing Node head2 with parent Bip01 Head
Processing Node Eye with parent Bip01 Head
Processing Node Bip01 L Clavicle with parent Bip01 Neck
Processing Node Bip01 L UpperArm with parent Bip01 L Clavicle
Processing Node Bip01 L Forearm with parent Bip01 L UpperArm
Processing Node Bip01 L Hand with parent Bip01 L Forearm
Processing Node L_hand2 with parent Bip01 L Hand
Processing Node L_Forearm2 with parent Bip01 L Forearm
Processing Node L_UpperArm2 with parent Bip01 L UpperArm
Processing Node Bip01 R Clavicle with parent Bip01 Neck
Processing Node Bip01 R UpperArm with parent Bip01 R Clavicle
Processing Node Bip01 R Forearm with parent Bip01 R UpperArm
Processing Node Bip01 R Hand with parent Bip01 R Forearm
Processing Node R_hand2 with parent Bip01 R Hand
Processing Node Mount0 with parent Bip01 R Hand
Processing Node R_Forearm2 with parent Bip01 R Forearm
Processing Node R_UpperArm2 with parent Bip01 R UpperArm
Processing Node torso2 with parent Bip01 Spine1
Processing Node Mount1 with parent torso2
Processing Node Mount02 with parent torso2
Processing Node Bip01 L Thigh with parent Bip01 Spine
Processing Node Bip01 L Calf with parent Bip01 L Thigh
Processing Node Bip01 L Foot with parent Bip01 L Calf
Processing Node Bip01 L Toe0 with parent Bip01 L Foot
Processing Node Dummy02 with parent Bip01 L Toe0
Processing Node L_Foot2 with parent Bip01 L Foot
Processing Node L_Calf2 with parent Bip01 L Calf
Processing Node L_Thigh2 with parent Bip01 L Thigh
Processing Node Bip01 R Thigh with parent Bip01 Spine
Processing Node Bip01 R Calf with parent Bip01 R Thigh
Processing Node Bip01 R Foot with parent Bip01 R Calf
Processing Node Bip01 R Toe0 with parent Bip01 R Foot
Processing Node Dummy01 with parent Bip01 R Toe0
Processing Node R_Foot2 with parent Bip01 R Foot
Processing Node R_Calf2 with parent Bip01 R Calf
Processing Node R_Thigh2 with parent Bip01 R Thigh
Processing Node waist2 with parent Bip01 Pelvis
Processing Node detail145 with parent Bip01
Processing Node Unlink with parent Bip01
Processing Node Cam with parent Unlink
Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node start01 with parent base01
Second pass: put shape structure together...
Ignoring node named "Bip01 Footsteps" off subtree "Bip01" because no trailing number.
Adding detail named "detail145" of size 145 to subtree "Bip01".
Adding node "Bip01" with parent "Bip01" to subtree rooted on max-node "Bip01".
Adding node "Bip01 Pelvis" with parent "Bip01" to subtree rooted on max-node "Bip01".
Adding node "Bip01 Spine" with parent "Bip01 Pelvis" to subtree rooted on max-node "Bip01".
Adding node "Bip01 Spine1" with parent "Bip01 Spine" to subtree rooted on max-node "Bip01".
Adding node "Bip01 Spine2" with parent "Bip01 Spine1" to subtree rooted on max-node "Bip01".
Adding node "Bip01 Neck" with parent "Bip01 Spine2" to subtree rooted on max-node "Bip01".
Adding node "Bip01 Head" with parent "Bip01 Neck" to subtree rooted on max-node "Bip01".
Adding node "Dummy03" with parent "Bip01 Head" to subtree rooted on max-node "Bip01".
Adding node "head2" with parent "Bip01 Head" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "head".
Adding mesh of size 2 to object "head".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=0.00000, z=-0.18519, w=0.98270
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=-0.00000, y=0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "Eye" with parent "Bip01 Head" to subtree rooted on max-node "Bip01".
Adding node "Bip01 L Clavicle" with parent "Bip01 Neck" to subtree rooted on max-node "Bip01".
Adding node "Bip01 L UpperArm" with parent "Bip01 L Clavicle" to subtree rooted on max-node "Bip01".
Adding node "Bip01 L Forearm" with parent "Bip01 L UpperArm" to subtree rooted on max-node "Bip01".
Adding node "Bip01 L Hand" with parent "Bip01 L Forearm" to subtree rooted on max-node "Bip01".
Adding node "L_hand2" with parent "Bip01 L Hand" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "L_hand".
Adding mesh of size 2 to object "L_hand".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=-0.06866, y=0.00986, z=-0.14482, w=0.98702
translation: x=0.00000, y=0.00000, z=-0.00000
actual rotation: x=0.00000, y=-0.00000, z=0.00000, w=1.00000
---determinant negative---
Adding node "L_Forearm2" with parent "Bip01 L Forearm" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "L_Forearm".
Adding mesh of size 2 to object "L_Forearm".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---determinant negative---
Adding node "L_UpperArm2" with parent "Bip01 L UpperArm" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "L_UpperArm".
Adding mesh of size 2 to object "L_UpperArm".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.10019, y=-0.09220, z=0.06655, w=0.98845
translation: x=-0.00000, y=-0.00000, z=-0.00000
actual rotation: x=-0.00000, y=0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "Bip01 R Clavicle" with parent "Bip01 Neck" to subtree rooted on max-node "Bip01".
Adding node "Bip01 R UpperArm" with parent "Bip01 R Clavicle" to subtree rooted on max-node "Bip01".
Adding node "Bip01 R Forearm" with parent "Bip01 R UpperArm" to subtree rooted on max-node "Bip01".
Adding node "Bip01 R Hand" with parent "Bip01 R Forearm" to subtree rooted on max-node "Bip01".
Adding node "R_hand2" with parent "Bip01 R Hand" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "R_hand".
Adding mesh of size 2 to object "R_hand".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=-0.01414, z=-0.16950, w=0.98543
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=-0.00000, y=0.00000, z=0.00000, w=1.00000
---determinant negative---
Adding node "Mount0" with parent "Bip01 R Hand" to subtree rooted on max-node "Bip01".
Adding node "R_Forearm2" with parent "Bip01 R Forearm" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "R_Forearm".
Adding mesh of size 2 to object "R_Forearm".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=0.10480, z=-0.01182, w=0.99442
translation: x=0.00000, y=-0.00000, z=0.00000
actual rotation: x=-0.00000, y=0.00000, z=0.00000, w=1.00000
---determinant negative---
Adding node "R_UpperArm2" with parent "Bip01 R UpperArm" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "R_UpperArm".
Adding mesh of size 2 to object "R_UpperArm".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.01347, y=-0.10700, z=0.06821, w=0.99182
translation: x=0.00000, y=-0.00000, z=0.00000
actual rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "torso2" with parent "Bip01 Spine1" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "torso".
Adding mesh of size 2 to object "torso".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=-0.08893, y=-0.00000, z=-0.17788, w=0.98003
translation: x=-0.00000, y=-0.00000, z=-0.00000
actual rotation: x=-0.00000, y=0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "Mount1" with parent "torso2" to subtree rooted on max-node "Bip01".
Adding node "Mount02" with parent "torso2" to subtree rooted on max-node "Bip01".
Adding node "Bip01 L Thigh" with parent "Bip01 Spine" to subtree rooted on max-node "Bip01".
Adding node "Bip01 L Calf" with parent "Bip01 L Thigh" to subtree rooted on max-node "Bip01".
Adding node "Bip01 L Foot" with parent "Bip01 L Calf" to subtree rooted on max-node "Bip01".
Adding node "Bip01 L Toe0" with parent "Bip01 L Foot" to subtree rooted on max-node "Bip01".
Adding node "Dummy02" with parent "Bip01 L Toe0" to subtree rooted on max-node "Bip01".
Adding node "L_Foot2" with parent "Bip01 L Foot" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "L_Foot".
Adding mesh of size 2 to object "L_Foot".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=-0.00000, z=-0.00000, w=1.00000
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "L_Calf2" with parent "Bip01 L Calf" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "L_Calf".
Adding mesh of size 2 to object "L_Calf".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=0.00000, y=-0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "L_Thigh2" with parent "Bip01 L Thigh" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "L_Thigh".
Adding mesh of size 2 to object "L_Thigh".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=-0.00000, y=-0.00000, z=-0.00000
actual rotation: x=-0.00000, y=0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "Bip01 R Thigh" with parent "Bip01 Spine" to subtree rooted on max-node "Bip01".
Adding node "Bip01 R Calf" with parent "Bip01 R Thigh" to subtree rooted on max-node "Bip01".
Adding node "Bip01 R Foot" with parent "Bip01 R Calf" to subtree rooted on max-node "Bip01".
Adding node "Bip01 R Toe0" with parent "Bip01 R Foot" to subtree rooted on max-node "Bip01".
Adding node "Dummy01" with parent "Bip01 R Toe0" to subtree rooted on max-node "Bip01".
Adding node "R_Foot2" with parent "Bip01 R Foot" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "R_Foot".
Adding mesh of size 2 to object "R_Foot".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=-0.00000, z=-0.00000, w=1.00000
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "R_Calf2" with parent "Bip01 R Calf" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "R_Calf".
Adding mesh of size 2 to object "R_Calf".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=0.00000, y=-0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "R_Thigh2" with parent "Bip01 R Thigh" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "R_Thigh".
Adding mesh of size 2 to object "R_Thigh".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=-0.00000, y=-0.00000, z=-0.00000
actual rotation: x=-0.00000, y=0.00000, z=-0.00000, w=1.00000
---determinant negative---
Adding node "waist2" with parent "Bip01 Pelvis" to subtree rooted on max-node "Bip01".
Attaching object to node.
Adding object named "waist".
Adding mesh of size 2 to object "waist".
Object offset transform:
scale: x=0.92241, y=0.92241, z=0.92241
stretch rotation: x=0.00000, y=-0.00000, z=-0.26530, w=0.96417
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=-0.00000, y=-0.00000, z=0.00000, w=1.00000
---determinant negative---
Adding node "Unlink" with parent "Bip01" to subtree rooted on max-node "Bip01".
Adding node "Cam" with parent "Unlink" to subtree rooted on max-node "Bip01".
Adding detail named "start01" of size 1 to subtree "base01".
Third pass: Collapsing unneeded nodes...
Add default object states...
Add default node states...
Adding node rotation at time 0 for node "Bip01".
rotation: x=0.00000, y=0.00000, z=0.70708, w=0.70708
---------------------------------
Adding node translation at time 0 for node "Bip01".
translation: x=0.73880, y=-4.25500, z=50.04232
---------------------------------
Adding node rotation at time 0 for node "Bip01 Pelvis".
rotation: x=0.49998, y=0.49998, z=0.49998, w=0.49998
---------------------------------
Adding node translation at time 0 for node "Bip01 Pelvis".
translation: x=0.00000, y=0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 Spine".
rotation: x=0.00000, y=0.00000, z=-0.00040, w=0.99997
---------------------------------
Adding node translation at time 0 for node "Bip01 Spine".
translation: x=3.51699, y=-0.00422, z=0.00001
---------------------------------
Adding node rotation at time 0 for node "Bip01 Spine1".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "Bip01 Spine1".
translation: x=5.30097, y=-0.00422, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 Spine2".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "Bip01 Spine2".
translation: x=5.30097, y=-0.00494, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 Neck".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "Bip01 Neck".
translation: x=6.20213, y=-0.00438, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 Head".
rotation: x=0.00000, y=0.00000, z=0.00040, w=0.99997
---------------------------------
Adding node translation at time 0 for node "Bip01 Head".
translation: x=5.50485, y=-0.00000, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Dummy03".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "Dummy03".
translation: x=7.18689, y=-0.00000, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "head2".
rotation: x=-0.70708, y=0.70708, z=0.00000, w=0.00000
---------------------------------
Adding node translation at time 0 for node "head2".
translation: x=-6.45654, y=0.38494, z=-0.04759
---------------------------------
Adding node rotation at time 0 for node "Eye".
rotation: x=0.49998, y=0.49998, z=0.49998, w=0.49998
---------------------------------
Adding node translation at time 0 for node "Eye".
translation: x=4.32744, y=7.65534, z=-1.63743
---------------------------------
Adding node rotation at time 0 for node "Bip01 L Clavicle".
rotation: x=-0.63295, y=0.00024, z=-0.77416, w=0.00031
---------------------------------
Adding node translation at time 0 for node "Bip01 L Clavicle".
translation: x=0.00000, y=0.00438, z=1.07039
---------------------------------
Adding node rotation at time 0 for node "Bip01 L UpperArm".
rotation: x=0.07624, y=0.08206, z=0.04648, w=0.99261
---------------------------------
Adding node translation at time 0 for node "Bip01 L UpperArm".
translation: x=3.97573, y=0.00000, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 L Forearm".
rotation: x=0.00000, y=0.00000, z=0.00119, w=0.99997
---------------------------------
Adding node translation at time 0 for node "Bip01 L Forearm".
translation: x=9.17475, y=0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 L Hand".
rotation: x=0.70681, y=0.00000, z=0.00000, w=0.70736
---------------------------------
Adding node translation at time 0 for node "Bip01 L Hand".
translation: x=12.66117, y=-0.00000, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "L_hand2".
rotation: x=-0.04440, y=0.73232, z=0.06888, w=0.67595
---------------------------------
Adding node translation at time 0 for node "L_hand2".
translation: x=-26.79524, y=0.42557, z=-0.75877
---------------------------------
Adding node rotation at time 0 for node "L_Forearm2".
rotation: x=0.44636, y=0.56673, z=-0.46889, w=0.50957
---------------------------------
Adding node translation at time 0 for node "L_Forearm2".
translation: x=-14.13408, y=-0.75844, z=-0.42618
---------------------------------
Adding node rotation at time 0 for node "L_UpperArm2".
rotation: x=0.44172, y=0.56206, z=-0.47325, w=0.51473
---------------------------------
Adding node translation at time 0 for node "L_UpperArm2".
translation: x=-4.96717, y=-0.75244, z=-0.25613
---------------------------------
Adding node rotation at time 0 for node "Bip01 R Clavicle".
rotation: x=0.63295, y=-0.00024, z=-0.77416, w=0.00031
---------------------------------
Adding node translation at time 0 for node "Bip01 R Clavicle".
translation: x=0.00000, y=0.00438, z=-1.07039
---------------------------------
Adding node rotation at time 0 for node "Bip01 R UpperArm".
rotation: x=-0.06482, y=-0.09235, z=0.03027, w=0.99313
---------------------------------
Adding node translation at time 0 for node "Bip01 R UpperArm".
translation: x=3.97573, y=-0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 R Forearm".
rotation: x=0.00000, y=0.00000, z=0.00119, w=0.99997
---------------------------------
Adding node translation at time 0 for node "Bip01 R Forearm".
translation: x=9.17476, y=-0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 R Hand".
rotation: x=-0.70681, y=0.00000, z=0.00000, w=0.70736
---------------------------------
Adding node translation at time 0 for node "Bip01 R Hand".
translation: x=12.66116, y=0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "R_hand2".
rotation: x=0.04242, y=-0.72283, z=0.05255, w=0.68767
---------------------------------
Adding node translation at time 0 for node "R_hand2".
translation: x=-26.72736, y=0.29850, z=0.62032
---------------------------------
Adding node rotation at time 0 for node "Mount0".
rotation: x=-0.02484, y=-0.06714, z=-0.99741, w=0.00714
---------------------------------
Adding node translation at time 0 for node "Mount0".
translation: x=3.20590, y=1.60974, z=6.26072
---------------------------------
Adding node rotation at time 0 for node "R_Forearm2".
rotation: x=-0.45607, y=-0.54848, z=-0.47374, w=0.51643
---------------------------------
Adding node translation at time 0 for node "R_Forearm2".
translation: x=-14.06620, y=-0.62008, z=0.29900
---------------------------------
Adding node rotation at time 0 for node "R_UpperArm2".
rotation: x=-0.45671, y=-0.54793, z=-0.47310, w=0.51701
---------------------------------
Adding node translation at time 0 for node "R_UpperArm2".
translation: x=-4.89289, y=-0.58644, z=0.29899
---------------------------------
Adding node rotation at time 0 for node "torso2".
rotation: x=0.70681, y=-0.70736, z=0.00000, w=0.00000
---------------------------------
Adding node translation at time 0 for node "torso2".
translation: x=10.55173, y=0.38077, z=-0.04759
---------------------------------
Adding node rotation at time 0 for node "Mount1".
rotation: x=0.70708, y=0.00000, z=-0.70708, w=0.00000
---------------------------------
Adding node translation at time 0 for node "Mount1".
translation: x=12.71032, y=0.31883, z=-0.23869
---------------------------------
Adding node rotation at time 0 for node "Mount02".
rotation: x=0.70708, y=0.00000, z=-0.70708, w=0.00000
---------------------------------
Adding node translation at time 0 for node "Mount02".
translation: x=12.71032, y=0.31883, z=-0.23869
---------------------------------
Adding node rotation at time 0 for node "Bip01 L Thigh".
rotation: x=-0.05036, y=-0.99872, z=0.00000, w=0.00000
---------------------------------
Adding node translation at time 0 for node "Bip01 L Thigh".
translation: x=-3.51699, y=0.00701, z=4.25097
---------------------------------
Adding node rotation at time 0 for node "Bip01 L Calf".
rotation: x=0.00000, y=0.00000, z=0.09983, w=0.99499
---------------------------------
Adding node translation at time 0 for node "Bip01 L Calf".
translation: x=15.29126, y=0.00000, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 L Foot".
rotation: x=0.00000, y=0.00000, z=-0.04996, w=0.99875
---------------------------------
Adding node translation at time 0 for node "Bip01 L Foot".
translation: x=15.29126, y=-0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 L Toe0".
rotation: x=0.00000, y=0.00000, z=-0.70708, w=0.70708
---------------------------------
Adding node translation at time 0 for node "Bip01 L Toe0".
translation: x=3.51699, y=4.43447, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Dummy02".
rotation: x=0.00000, y=0.00000, z=-1.00000, w=0.00000
---------------------------------
Adding node translation at time 0 for node "Dummy02".
translation: x=0.45874, y=-0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "L_Foot2".
rotation: x=0.00000, y=0.00000, z=0.70708, w=0.70708
---------------------------------
Adding node translation at time 0 for node "L_Foot2".
translation: x=-49.79913, y=0.38495, z=4.29856
---------------------------------
Adding node rotation at time 0 for node "L_Calf2".
rotation: x=0.00000, y=0.00000, z=0.67086, w=0.74154
---------------------------------
Adding node translation at time 0 for node "L_Calf2".
translation: x=-34.29751, y=-4.58859, z=4.29856
---------------------------------
Adding node rotation at time 0 for node "L_Thigh2".
rotation: x=0.00000, y=0.00000, z=0.74154, w=0.67086
---------------------------------
Adding node translation at time 0 for node "L_Thigh2".
translation: x=-19.23419, y=2.31674, z=4.29856
---------------------------------
Adding node rotation at time 0 for node "Bip01 R Thigh".
rotation: x=-0.05036, y=-0.99872, z=0.00000, w=0.00000
---------------------------------
Adding node translation at time 0 for node "Bip01 R Thigh".
translation: x=-3.51699, y=0.00704, z=-4.25097
---------------------------------
Adding node rotation at time 0 for node "Bip01 R Calf".
rotation: x=0.00000, y=0.00000, z=0.09983, w=0.99499
---------------------------------
Adding node translation at time 0 for node "Bip01 R Calf".
translation: x=15.29126, y=-0.00000, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 R Foot".
rotation: x=0.00000, y=0.00000, z=-0.04996, w=0.99875
---------------------------------
Adding node translation at time 0 for node "Bip01 R Foot".
translation: x=15.29126, y=-0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "Bip01 R Toe0".
rotation: x=0.00000, y=0.00000, z=-0.70708, w=0.70708
---------------------------------
Adding node translation at time 0 for node "Bip01 R Toe0".
translation: x=3.51699, y=4.43447, z=-0.00000
---------------------------------
Adding node rotation at time 0 for node "Dummy01".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "Dummy01".
translation: x=0.45874, y=-0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "R_Foot2".
rotation: x=0.00000, y=0.00000, z=0.70708, w=0.70708
---------------------------------
Adding node translation at time 0 for node "R_Foot2".
translation: x=-49.79913, y=0.38495, z=-4.20338
---------------------------------
Adding node rotation at time 0 for node "R_Calf2".
rotation: x=0.00000, y=0.00000, z=0.67086, w=0.74154
---------------------------------
Adding node translation at time 0 for node "R_Calf2".
translation: x=-34.29751, y=-4.58859, z=-4.20337
---------------------------------
Adding node rotation at time 0 for node "R_Thigh2".
rotation: x=0.00000, y=0.00000, z=0.74154, w=0.67086
---------------------------------
Adding node translation at time 0 for node "R_Thigh2".
translation: x=-19.23419, y=2.31674, z=-4.20338
---------------------------------
Adding node rotation at time 0 for node "waist2".
rotation: x=-0.70708, y=0.70708, z=0.00000, w=0.00000
---------------------------------
Adding node translation at time 0 for node "waist2".
translation: x=19.36939, y=0.38495, z=-0.04757
---------------------------------
Adding node rotation at time 0 for node "Unlink".
rotation: x=-0.49998, y=-0.49998, z=-0.49998, w=0.49998
---------------------------------
Adding node translation at time 0 for node "Unlink".
translation: x=13.24950, y=19.57516, z=-0.42087
---------------------------------
Adding node rotation at time 0 for node "Cam".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "Cam".
translation: x=-18.35250, y=30.57424, z=-5.59413
---------------------------------
Adding 0 sequences...
Optimizing meshes...
Shape Hierarchy:
Details:
detail145, Subtree 0, objectDetail 0, size 145
Subtrees:
Subtree 0
Bip01
Bip01 Pelvis
Bip01 Spine
Bip01 Spine1
Bip01 Spine2
Bip01 Neck
Bip01 Head
Dummy03
head2
Eye
Bip01 L Clavicle
Bip01 L UpperArm
Bip01 L Forearm
Bip01 L Hand
L_hand2
L_Forearm2
L_UpperArm2
Bip01 R Clavicle
Bip01 R UpperArm
Bip01 R Forearm
Bip01 R Hand
R_hand2
Mount0
R_Forearm2
R_UpperArm2
torso2
Mount1
Mount02
Bip01 L Thigh
Bip01 L Calf
Bip01 L Foot
Bip01 L Toe0
Dummy02
L_Foot2
L_Calf2
L_Thigh2
Bip01 R Thigh
Bip01 R Calf
Bip01 R Foot
Bip01 R Toe0
Dummy01
R_Foot2
R_Calf2
R_Thigh2
waist2
Unlink
Cam
Sequences:
Material list:
Checking for duplicate nodes...
Checking for duplicate objects...
thanks
could you tell me if you see where i went wrong?
-Raja