Mirrors and reflexions
by James Pulliam · in Constructor · 04/13/2007 (7:34 pm) · 9 replies
Hello,
was wondering if someone could point me in the right direction on how to get the mirror and reflection feature working in the constructor.
i found where it is in the constructor but unsure on how to apply it to a brush. tried it once didn't work.
been figuring most of it out pretty good. but this feature is still throwing me in a loop.
any suggestions?
was wondering if someone could point me in the right direction on how to get the mirror and reflection feature working in the constructor.
i found where it is in the constructor but unsure on how to apply it to a brush. tried it once didn't work.
been figuring most of it out pretty good. but this feature is still throwing me in a loop.
any suggestions?
#2
how do you use the map2dif plus that came with torque i see the folder. but all that in it is script files.
ok my bad i see the exe in the main folder now. but when i run it a dos window comes up and closes. how do i set what map needs to be exported or converted over?
04/13/2007 (9:03 pm)
Ok got it. but ummmmmmm.....how do you use the map2dif plus that came with torque i see the folder. but all that in it is script files.
ok my bad i see the exe in the main folder now. but when i run it a dos window comes up and closes. how do i set what map needs to be exported or converted over?
#3
i don't see your reply here, but got it in a e-mail.
got it working without a hitch.
i knew there had to be a simple way of implamenting it. guess i need to get used to the different export styles.
i am sure there are alot of things i am still in need of learning. but i am coming along with it pretty good i think.
04/14/2007 (1:45 am)
Ok got it. thanks works like a charm.i don't see your reply here, but got it in a e-mail.
got it working without a hitch.
i knew there had to be a simple way of implamenting it. guess i need to get used to the different export styles.
i am sure there are alot of things i am still in need of learning. but i am coming along with it pretty good i think.
#4
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4448
04/14/2007 (7:30 am)
I use mapdif_plus with MAP2DIFGUI1.0.0.11.www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4448
#5
04/14/2007 (7:03 pm)
Any particular reason you are doing the map2dif conversion externally to Constructor instead of using the built in exporters?
#6
04/14/2007 (7:51 pm)
Constructor crash when I use the map2dif internally.
#7
however in my attempt to impliment the reflextion onto a floor. it didn't work at all.
instead all i got was a bunch of blackened brushes, and no reflextivness what so ever.
i exported as dif, legacy, and map2_dif plus. legacy and as dif had textures show up, but no reflextion to surface.
map2dif_plus was just blackened in with light spots in areas of brushes. i place the mirror enitity against a small wall section, and that did reflect. but still have problem of rest of interior being blackened in.
even without the mirror enitity the brushes when exporting map2dif_plus are blackened in.
would the plug in you posted above fix this problem?
and is there a reason the reflection isn't working on floor brush?
any ideas?
04/15/2007 (6:25 pm)
Ok spoke too soon, i did get the mirror and reflextions working on a single brush. however i noticed that the back side of the brush it was applied to became black. was thinking i could resolve that by hiding back with another brush.however in my attempt to impliment the reflextion onto a floor. it didn't work at all.
instead all i got was a bunch of blackened brushes, and no reflextivness what so ever.
i exported as dif, legacy, and map2_dif plus. legacy and as dif had textures show up, but no reflextion to surface.
map2dif_plus was just blackened in with light spots in areas of brushes. i place the mirror enitity against a small wall section, and that did reflect. but still have problem of rest of interior being blackened in.
even without the mirror enitity the brushes when exporting map2dif_plus are blackened in.
would the plug in you posted above fix this problem?
and is there a reason the reflection isn't working on floor brush?
any ideas?
#8
04/19/2007 (12:49 pm)
I am not having any of these problems. The texture on the back appear normal on my dif. I will test the floor out. Do you have screen shots.
#9
Convert with map2dif with MAP2DIFGUI1.0.0.11.

04/20/2007 (6:58 am)
I created a simple build in Constructor but when convert it in Constructor I got the same result as you. Here what I got when I convert it outside Constructor.Convert with map2dif with MAP2DIFGUI1.0.0.11.

Torque Owner Fucifer
Screenshot from TGE 1.5.1