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TGB 1.5b2 Support

by Eli · in Torsion · 04/12/2007 (10:42 am) · 3 replies

In order to get Torsion (v1.1.53 Beta) to work with TGB 1.5b2 I did the following and I'm now able to run and debug for within Torsion.

I copied the following files from the TorqueGameBuilder\tgb\gameData\T2DProject directory into the base of my standalone game directory i.e. ( c:\Dev\Torque\Test ):

glu2d3d.dll
ignition.dat
OpenAL32.dll
opengl2d3d.dll
TGBGame.exe
unicows.dll


I created a new Torsion project in the base of my standalone game directory i.e. ( C:\Dev\Torque\Test\Test.torsion ):

.torsion project file:


Test

main.cs

cs; gui


Test
TGBGame.exe

true
true
true
false



TGE
HEAD
true




Then in my C:\Dev\Torque\Test\game\main.cs file I changed the startGame method to force the level that I want to test.

//startGame( expandFilename($Game::DefaultScene) );
startGame( expandFilename("game/data/levels/L1.t2d") );



Is this the best way to do this?

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#1
04/13/2007 (12:22 pm)
Not really... i need to make a new build that supports this new TGB beta better.

Justin has informed me that how it will work is that TGB will register the TGBGame.exe with windows. So just executing it without a path to it should work. So i need to fix Torsion to not check for EXE existence before i run.

At least that is the plan. I'll try to get a build out soon.
#2
07/17/2007 (11:34 am)
Simply put , it does not work with TGB, all I get is executable launch failure.
And I have tried every combination I can think of.
Most disappointing that I cant debug my TGB code.
#3
07/17/2007 (11:39 am)
@Andrew - The 1.1.130 beta has been out for a few weeks and works just fine with TGB 1.5.