Game Development Community

Half sphere

by Peter Vieira · in Constructor · 04/10/2007 (6:57 pm) · 7 replies

How do I make a half sphere, if it's possible in this version? Basically a dome brush. I tried to cut the sphere in half, but it crashed. :(

#1
04/10/2007 (7:31 pm)
O.O

Never crashed for me. I just sliced it in the middle, and it worked fine.
#2
04/10/2007 (7:57 pm)
Yeah the slice tool. Basically you want to either use the hollow tool first then slice it in half or use the csg subtract with a copy and pasted, then reduced version for the hollow out. But yes mine crashes a bit to, so save often!
#3
04/11/2007 (5:39 am)
Sorry, maybe i was using the wrong tool (knife). Thanks for your response
#4
04/11/2007 (7:50 am)
I found the best way so far was to:
1.) create your sphere the size you want the dome to be. Note: be careful on how many sides and segments you use for the sphere. If it crashes set them to a lower value.
2.) use the hollow brush, set wall thickness to 0.8 or higher.
3.) create a cube large enough to cover the bottom half of the sphere and use CSG Subtract, then delete cube.
You now have a dome that will go into the engine. I noticed several times though that if you set the wall thickness lower than 0.8 you will have some faces missing, the wall thickness defaults at 0.5.
#5
04/11/2007 (11:13 am)
There seems to be a bug with Slice tool in that particular instance. Knife and Clip appear to be okay. Its been added to the bug tracker.
#6
04/13/2007 (1:16 pm)
Couldn't you also use vertex select mode and translate all the vertices on one half of the sphere to the middle? Assuming you wanted a "half sphere".
#7
04/13/2007 (1:41 pm)
You could, but they you would have a lot of extra faces and vertices on the bottom, which might yield weird results if the shape split others during the DIF export process.