Half sphere
by Peter Vieira · in Constructor · 04/10/2007 (6:57 pm) · 7 replies
How do I make a half sphere, if it's possible in this version? Basically a dome brush. I tried to cut the sphere in half, but it crashed. :(
#2
04/10/2007 (7:57 pm)
Yeah the slice tool. Basically you want to either use the hollow tool first then slice it in half or use the csg subtract with a copy and pasted, then reduced version for the hollow out. But yes mine crashes a bit to, so save often!
#3
04/11/2007 (5:39 am)
Sorry, maybe i was using the wrong tool (knife). Thanks for your response
#4
1.) create your sphere the size you want the dome to be. Note: be careful on how many sides and segments you use for the sphere. If it crashes set them to a lower value.
2.) use the hollow brush, set wall thickness to 0.8 or higher.
3.) create a cube large enough to cover the bottom half of the sphere and use CSG Subtract, then delete cube.
You now have a dome that will go into the engine. I noticed several times though that if you set the wall thickness lower than 0.8 you will have some faces missing, the wall thickness defaults at 0.5.
04/11/2007 (7:50 am)
I found the best way so far was to: 1.) create your sphere the size you want the dome to be. Note: be careful on how many sides and segments you use for the sphere. If it crashes set them to a lower value.
2.) use the hollow brush, set wall thickness to 0.8 or higher.
3.) create a cube large enough to cover the bottom half of the sphere and use CSG Subtract, then delete cube.
You now have a dome that will go into the engine. I noticed several times though that if you set the wall thickness lower than 0.8 you will have some faces missing, the wall thickness defaults at 0.5.
#5
04/11/2007 (11:13 am)
There seems to be a bug with Slice tool in that particular instance. Knife and Clip appear to be okay. Its been added to the bug tracker.
#6
04/13/2007 (1:16 pm)
Couldn't you also use vertex select mode and translate all the vertices on one half of the sphere to the middle? Assuming you wanted a "half sphere".
#7
04/13/2007 (1:41 pm)
You could, but they you would have a lot of extra faces and vertices on the bottom, which might yield weird results if the shape split others during the DIF export process.
Torque Owner Maddermadcat
Never crashed for me. I just sliced it in the middle, and it worked fine.