Game Development Community

Building models inside of Constructor

by Peter Vieira · in Constructor · 04/10/2007 (5:26 pm) · 2 replies

First I like to say Constructor is awesome, kudos to Garagegames.

I'm going to create some buildings for my level. The player is not going to be inside of them. It's only going to be used for show. Is it better to create them in 3D max or will it be better if I constructed it inside Constructor?

#1
04/11/2007 (12:46 am)
In this case, it depends on whether the building has enough exterior detail that it requires realistic per-vertex collision detection. Since DTS shapes use collision shapes, the collision with the outside of the building will be simplified and must be set up manually. If the building is effectively a rectangle or exists in a part of the level the player sees but does not reach, you should have no trouble just surrounding it with a simple collision box. If it has lots of exterior details -- flag poles, a front porch, or whatever else -- that you expect the player or a vehicle to come in contact with, you'd be best off with a DIF.
#2
04/11/2007 (5:41 am)
Thanks, I'll keep this in mind