Game Development Community

Empty bounding box

by Francis · in Constructor · 04/10/2007 (4:08 am) · 1 replies

Ok, so I made a model in Constructor and exported it using legacy DIF first, but when I opened it up in the world all i got was a small square empty bounding box. So thinking I had simply done somthing wrong with the editor, I made a cube and exported that the same way, and the same result occured.
I am using TGE 1.5 (the latest build on my page)

When I export it through Map2DIF plus TGE it runs the script but I'm never sure what I'm supposed to have at the end. I got a handful of textures and it ended with the line "Deleting auto converted map..."
But no apparant model.

Is the Export just a very long wait?
How do I get my shape into the Engine?
Thanks.

#1
04/10/2007 (10:16 am)
What you are describing typically happens when you try to put a non-legacy DIF in a legacy version of the engine (pre-1.5.1) - if you look in the console you will likely see an error about incorrect DIF format. Try exporting using Export as Legacy DIF...