Tools
by Rick Morrison · in Constructor · 04/09/2007 (8:10 am) · 4 replies
Would like to see a face extruder tool and a grouping tool to make it easer to hide hole parts of a building.
Awesome job!!
Awesome job!!
#2
Extrude was one of the tools that I most wanted to see as well, but there was only so much we could do if we wanted to get Constructor launched. With the extensibility of the tool scripting, I hope to see it appear soon.
04/09/2007 (12:42 pm)
Grouping is already in Constructor... look under the Objects menu.Extrude was one of the tools that I most wanted to see as well, but there was only so much we could do if we wanted to get Constructor launched. With the extensibility of the tool scripting, I hope to see it appear soon.
#3
04/10/2007 (8:38 am)
Cool, I will look for it. Thanks.
#4
Yes I to as well was looking for that funtion, but could not find. I am glad you are working on it. Awesome tool you guys are making.
I have one questain though while I am here. When I export out to .diff my maps will not go into the folder directory (like 3dws did) I made so I can keep all my texture maps neat and tidy for inside the engine for my programmer who goes nuts with my sticking maps everywhere hahaha lolol, not really but you know what I mean /winks. Is you all going to get the export funtion to send the maps tyo the .diff dir as well, or is there a way to handle that move in my settings somewhere? I am trying to get away from the texture folder data base after I export stuff to the final stages here, and copy past was a slow way of doing pipeline/work flow is all to me and drives me crazzzy haha.
Sorry bout making the 3dws crack, but in some things they really did do good, even if at the end they went south so to speak /smiles.
DT
04/26/2007 (5:44 pm)
Hi,Yes I to as well was looking for that funtion, but could not find. I am glad you are working on it. Awesome tool you guys are making.
I have one questain though while I am here. When I export out to .diff my maps will not go into the folder directory (like 3dws did) I made so I can keep all my texture maps neat and tidy for inside the engine for my programmer who goes nuts with my sticking maps everywhere hahaha lolol, not really but you know what I mean /winks. Is you all going to get the export funtion to send the maps tyo the .diff dir as well, or is there a way to handle that move in my settings somewhere? I am trying to get away from the texture folder data base after I export stuff to the final stages here, and copy past was a slow way of doing pipeline/work flow is all to me and drives me crazzzy haha.
Sorry bout making the 3dws crack, but in some things they really did do good, even if at the end they went south so to speak /smiles.
DT
Torque Owner Francis