How to modify the FPS starter kit?
by Mike Niblett · in Torque Game Engine · 03/31/2007 (7:58 pm) · 9 replies
First off, total Noob here, just bought TGE.
Playing around with the enviornment, i figured first thing i would do would eb to try a different sky. I opened the stronghold mission file and modified the default sky from overcat to night, changed the materials list line to look like this (the night sky dml is in a subfolder of skies).
materialList = "~/data/skies/sky_night/sky_night.dml";
saved the file and when I go into that mission I get an error as follows:
'You do not have the correct version of the FPS starter kit or the related art needed to play on this server, please contact the server administrator for more information (invalid packet)"
Can someone help me with what I need to do here?
Thanks in advance to any who offer help.
Playing around with the enviornment, i figured first thing i would do would eb to try a different sky. I opened the stronghold mission file and modified the default sky from overcat to night, changed the materials list line to look like this (the night sky dml is in a subfolder of skies).
materialList = "~/data/skies/sky_night/sky_night.dml";
saved the file and when I go into that mission I get an error as follows:
'You do not have the correct version of the FPS starter kit or the related art needed to play on this server, please contact the server administrator for more information (invalid packet)"
Can someone help me with what I need to do here?
Thanks in advance to any who offer help.
#2
look at your console log, it will tell you what "related art" it couldn't find. Make sure they are in the same directory as the .dml file and that in the .dml file they are named correctly (i.e. texture1, texture2, for example, whatever they are suppose to be named) you can open up .dml files in notepad and take a look at what image files it is looking to load.
Here's a present for a new guy (or anyone else that stumbles across it. licensed for any use -- I made 'em):
www.reallyreallygoodthings.com/screens4/bluesky.zip
just create a directory for it, extract it into that folder (probably best a subfolder of skies), start the demo, then f11 to bring up the editor, select your sky from the right hand column list, drop down to the lower section and navigate to the bluesky directory (or whatever you called it) and select one of the two dml files and presto! another sky.
- Alan
Arrr...Aaron beat me by 5! =)
03/31/2007 (8:09 pm)
Mike,look at your console log, it will tell you what "related art" it couldn't find. Make sure they are in the same directory as the .dml file and that in the .dml file they are named correctly (i.e. texture1, texture2, for example, whatever they are suppose to be named) you can open up .dml files in notepad and take a look at what image files it is looking to load.
Here's a present for a new guy (or anyone else that stumbles across it. licensed for any use -- I made 'em):
www.reallyreallygoodthings.com/screens4/bluesky.zip
just create a directory for it, extract it into that folder (probably best a subfolder of skies), start the demo, then f11 to bring up the editor, select your sky from the right hand column list, drop down to the lower section and navigate to the bluesky directory (or whatever you called it) and select one of the two dml files and presto! another sky.
- Alan
Arrr...Aaron beat me by 5! =)
#3
They were made for use in another engine so they are in the TGA format and the order may need to be shuffled around. If you or anyone else wants you can use them, you'd just have to do some minor prep work to configure them for Torque. Maybe you could prepare them for Torque and create a resource.
Bright

Clear

Clear Bright

Cloudy

Dense

Mars

Mist

Sunset

Download skyStarter.rar (2.75 MB) HERE
03/31/2007 (9:01 pm)
Hey Alan, I've got some skyboxes I made when I first started using Terragen. They're all high resolution textures scaled down to 512 x 512. They were made for use in another engine so they are in the TGA format and the order may need to be shuffled around. If you or anyone else wants you can use them, you'd just have to do some minor prep work to configure them for Torque. Maybe you could prepare them for Torque and create a resource.
Bright

Clear

Clear Bright

Cloudy

Dense

Mars

Mist

Sunset

Download skyStarter.rar (2.75 MB) HERE
#4
Yeah, I'll grab them and fix 'em up if they need it. The only difference I've noticed (at least on the script I'm using) is that the "top" texture needs to be rotated 90 degrees left. I'll see if this is the same and post them with the proper dml files as a resource.
Terragen skyboxes are what I do when I'm too lazy to produce any content that requires actual concentration...
Thanks
03/31/2007 (9:14 pm)
Hey Tim, Yeah, I'll grab them and fix 'em up if they need it. The only difference I've noticed (at least on the script I'm using) is that the "top" texture needs to be rotated 90 degrees left. I'll see if this is the same and post them with the proper dml files as a resource.
Terragen skyboxes are what I do when I'm too lazy to produce any content that requires actual concentration...
Thanks
#5
03/31/2007 (10:00 pm)
Nice skyboxes guys. I can't wait to give them a whirl.
#6
www.reallyreallygoodthings.com/resources/SkyStarter.zip
I'll try to post them as a resource also in the next day or so. Thanks again, Tim.
03/31/2007 (11:40 pm)
Alright guys, give 'em a whirl and see if I got them all corrected. (Just needed to switch 4 to 1 and 1 to 4). Also coverted to .jpg (tried a few as the .tga files, really didn't see any quality difference so went with the smaller file size).www.reallyreallygoodthings.com/resources/SkyStarter.zip
I'll try to post them as a resource also in the next day or so. Thanks again, Tim.
#7
03/31/2007 (11:47 pm)
Great work Alan, cheers for taking the time to do the boring stuff.
#8
Something weird seems to be going on. From the stronghold mission, I have been able to modify the sky to skies from the included EnvPackSkies folder, but for some reason it can't seem to find the files (and I have triple checked for typos and re-typed a couple times since that would seem to be the obvious culprit).
In any case, I can now change the skies so long as I use some other dml file, so again, thaks for helping (and for those extra files!)
MN
04/01/2007 (1:58 pm)
Thank you all!Something weird seems to be going on. From the stronghold mission, I have been able to modify the sky to skies from the included EnvPackSkies folder, but for some reason it can't seem to find the files (and I have triple checked for typos and re-typed a couple times since that would seem to be the obvious culprit).
In any case, I can now change the skies so long as I use some other dml file, so again, thaks for helping (and for those extra files!)
MN
#9
Something weird seems to be going on. From the stronghold mission, I have been able to modify the sky to skies from the included EnvPackSkies folder, but for some reason it can't seem to find the files for sky_night in the sky_night folder (and I have triple checked for typos and re-typed a couple times since that would seem to be the obvious culprit).
In any case, I can now change the skies so long as I use some other dml file, so again, thaks for helping (and for those extra files!)
MN
04/01/2007 (3:56 pm)
Thank you all!Something weird seems to be going on. From the stronghold mission, I have been able to modify the sky to skies from the included EnvPackSkies folder, but for some reason it can't seem to find the files for sky_night in the sky_night folder (and I have triple checked for typos and re-typed a couple times since that would seem to be the obvious culprit).
In any case, I can now change the skies so long as I use some other dml file, so again, thaks for helping (and for those extra files!)
MN
Torque Owner Aaron E
Default Studio Name
Hopefully that will get you started in the right direction.