Splitting missions into sections with LAN support
by Jules · in Torque Game Engine · 03/30/2007 (2:20 am) · 3 replies
Is it possible to split one big mission that takes 2 minutes to load up into smaller missions with trigger zones, but also keep LAN support? If not, how would I disable "Host Multiplayer" for just this mission so that it is for Single player only, but maintaining LAN support for another mission that is setup for Network play?
#2
03/30/2007 (3:55 am)
By default Torque uses these variables to flag a game as single player, multiplayer or dedicated.$pref::HostMultiPlayer $Server::DedicatedYou can see an example of this in startMissionGui.gui
if ($pref::HostMultiPlayer)
%serverType = "MultiPlayer";
else
%serverType = "SinglePlayer";So you can make your decisions based upon that.
Torque Owner Jules
Something2Play
For single player...seperate the large mission into smaller missions, add trigger points to the available entry/exit points.
For LAN support, remove the triggers.
How would I go about removing the triggers for multiplayer LAN and dedicated server?
if (game is single player)
include triggers
else
do nothing?
Anyone with a bit of code on this would be much appreciated.