GUI alpha bug
by Anton Bursch · in Torque Game Engine · 03/26/2007 (2:49 pm) · 4 replies


The first shot is a gui radar control as seen in the gui editor. The second is in game. For some reason the alpha is going 50% in game. It's very weird. I could use any kind of help here. I really can't figure this one out. Any ideas?
About the author
I design and direct games for Somatic Vision. We primarily make games for use with biofeedback, but our latest game, Tropical Heat, a jet ski racing game, is for regular gamers and is available on PC/Mac and will be available on ipad and iphone soon.
#2
I'm not 100% sure that it can make an entire gui, including child images, transparent, but my guess is based on what you are seeing that it can.
03/26/2007 (4:03 pm)
Hate to sound rude, but did you use a 3 group or 4 group when setting the profile of the GUI? GUIs have a built in transparency capability (by adding a 4th color element in their profiles), and you may be using a profile that has it.I'm not 100% sure that it can make an entire gui, including child images, transparent, but my guess is based on what you are seeing that it can.
#3
The gui radar resource, which i did do a lot of additions and changes to, but i didn't touch the rendering besides setting the blip colors. that pic there is not the whole gui, which i can't show :P but is just enough to show the bug.
@Stephen Zepp
I think you are on the right track for this! I'll look at that. It makes sense. Thank you so much!!
03/26/2007 (4:06 pm)
@Tim (Raverix) DixThe gui radar resource, which i did do a lot of additions and changes to, but i didn't touch the rendering besides setting the blip colors. that pic there is not the whole gui, which i can't show :P but is just enough to show the bug.
@Stephen Zepp
I think you are on the right track for this! I'll look at that. It makes sense. Thank you so much!!
#4
03/26/2007 (11:27 pm)
I fixed it... it was alpha in the rendering set to 0.7. sheesh. :P
Torque 3D Owner Tim Dix (Raverix)