Game Development Community

Menu Transitions and Load Screens.

by Ian Roach · in Torque Game Engine · 06/25/2002 (7:41 pm) · 1 replies

Hi guys ive just been delving a little into the GUI area and ive got a few questions im hoping someone has either worked on before or looking at doing.

Menu Transitions :

Firstly i wanna know if this is possible. What i mean is you select a meny button the menu slowly flys to another area which shows a new menu screen.

2 ways i think this could be done (whether the engine can do it is another story).

1) using Actual models as the menys background, much like operation flashpoints menu or even unreals castle flyby (can this be done)

2)using static screens and loading the screens after a button click the bringing in another menu screen

Whats ure opinions on handling this ?

Load Screens:

Similar to the Menu transitions i want to do 2 things whilst loading a map /menu.

1 have an animated background , again dunno if it can be done

2 is having a sound play (shouldnt think this is a problem)

The animated background i want to have would simply be a space flythrough or something to that effect so how would it be done (a bitmap rotating perhaps???)

Would appreciate any help in this area.

Regards

Ian Roach

#1
06/25/2002 (7:49 pm)
I will have to look, but as far as menu items or graphics sliding, I think there is a way to make a transition from one location to another using pixel distances along with times in between each frame. I will have to do some research, but I'm sure there is a way... Maybe if there is a way to animate GUI interfaces, then you could just make an animation out of a series of pictures, with a clear background so the contents behind can be seen.