Game Development Community

XSI tge orc

by Thomas Shaw · in Artist Corner · 03/15/2007 (10:37 am) · 7 replies

Hello.
With the growing interest in XSI here, I thought I would try to help out and translate the defualt Orc player character from 3dstudio max to XSI.

So, here it is: www.3drogue.com/images/tge_orc.zip

There is one major caveat however:
This file doesn't, at the moment, actually export with the XSI2dts exporter and I'm not sure why. As a warning, when I try to export this file with the beta XSI2dts exporter, XSI crashes hard.

I am looking into the matter myself, but am bumping up against the fact that the XSI2dts exporter is basically undocumented at the moment and most likely missing some key elements. Please note, this is not a slam on Matt's exporter in anyway! Matt rocks and I am super excited about his work on this.

Despite the one major issue above, I thought I would put this up for others to use as a starting point with the character. The basics are done - the skeleton, the weighting and rigging, etc.

I blabber more about stuff in the zip file's readme.

Hope someone finds this useful.

#1
03/15/2007 (10:41 am)
Almost forgot:
This xsi file was done in version 5.0.
#2
03/16/2007 (5:04 am)
Crashes XSI 6.0 as well.

Note, I had some problems exporting a mesh with effectors, as I mentioned in this thread. Although, those just caused failures, not crashes.

In XSI 6, the last messages I see in the DTS dump file for this Orc are:

(lots of "Processing Node" messages)....
Processing Node detail2 with parent Bip01
Processing Node unlink with parent Bip01
Processing Node cam with parent unlink
Processing Node Bounds with parent Scene_Root
Found subtree starting at Node "Bounds"
No bounds found
#3
03/16/2007 (9:24 am)
Oh man, so close....yet so far. Lol

I fixed the crash.

The bounds I was using was crashing the export/XSI. I had made the bounds out of an Implicit object, instead of an actual poly mesh...My bad for not reading Matt's instructions more carefully.

I made a new one that is just a simple poly cube. Now the exporter almost makes it to the end of it's process. It gets all the way down to

---------------------------------

Adding 0 sequences...

Error: bone missing from shape

before it errors out.
#4
03/16/2007 (2:19 pm)
Hello Thomas, I will take a look at your file and see whats wrong with it. (or the exporter) Is the file you link to above te latest version of the file or does it still have the implicit bounds?

I will get it to export and post an update
#5
03/17/2007 (11:16 am)
Matt, that's great news. Thank you so much. As Thomas and I are having the same error, albeit with different characters, I really appreciate you taking the time to look into this.
#6
03/19/2007 (9:55 am)
Hi, sorry for the late reply - took a break from it over the weekend.

I just uploaded the newest version.
#7
05/22/2008 (12:29 am)
Did you ever get this to work? I'm getting the no sequence error aswell.