Game Development Community

DTS Billboards Bug

by addiktive · in Torque Game Engine Advanced · 03/12/2007 (2:12 pm) · 5 replies

Weve been trying for the last couple of weeks to get DTS billboarding to work. All our normal LOD details work fine, but the models never switch to billboards. Is it even supported in RC1.0 ? Or does anyone successfully have DTS billboarding operating?

Cheers

addikt

#1
03/12/2007 (4:50 pm)
...
#2
03/12/2007 (5:30 pm)
Autobillboards are sorta broken in TGEA at the moment. I have some fixes for this, but i haven't had time to post them yet. I'll see if i can get the fixes up in the next few days.
#3
03/12/2007 (6:08 pm)
Thats great guys, thanks for the fast replies.. I look forward to seeing the result!

Thanks again!

addikt
#4
04/06/2010 (9:10 pm)
Did anyone ever get the auto billboarding working in TGEA?

We've got a lot of models that are unlodded. At the moment we have an auto fade system that fades the model in/out of view as you get closer to them. However we have a lot of models placed outside that be much better suited to auto-billboarding.

Does anyone have any ideas how to do this?
#5
04/12/2010 (3:10 pm)
Any ideas, anyone?