Game Development Community

Mmorpg Wondering

by Jaren Watkins · in General Discussion · 03/08/2007 (11:05 pm) · 20 replies

I was looking at the torque game builder adventure kit and was wondering if you could create a MMORPG with that stile of graphics and using the TGB. Well really I want to know if you can create a MMORPG with TGB. semi like runescape.

#1
03/08/2007 (11:11 pm)
Stop making threads for gods sake. Your persistence is obnoxious, your questions have been answered. Spare us another 5 threads.
#2
03/09/2007 (12:26 am)
What do you mean
#3
03/09/2007 (12:37 am)
Oh now I know what you mean srry I just didnt realize how many times I had posted this same question.

P.S like were going to run out of threads.
#4
03/09/2007 (4:50 am)
Geesh Ishbuu, Leave Jaren alone, he wants to know the answer to a question.
#5
03/09/2007 (5:12 am)
This is also the type of wide-open, non-specific question that can only be answered by either yes/no or by a full book's worth of information. It's like on seeing a combustion engine for the first time: "I want to know whether this technology can send a man to the moon?": how do you answer that?- "er.. yes, in theory."

You might as well ask "can you create an MMORPG using C++"? or "can you create an MMORPG on a computer?"
#6
03/09/2007 (5:53 am)
This is aimed at no one, with no malice intended...but the past week or so has driven my patience to the brink. I've seen the same set of questions posted by different community members, with no apparent effort to search...

I guarantee you, if you use the search feature of this website for what you are looking for, you'll find the answer.
#7
03/09/2007 (1:51 pm)
Thanks Michael! One question though: Can I use Torque to make an MMORPG? :-) (It's like nails on a chalk board, isn't it?)
#8
03/09/2007 (2:39 pm)
"Can I use Torque to make an MMORPG?"

If you have to ask this question, the answer is "no".
#9
03/10/2007 (6:38 am)
Shiraz..you've driven me beyond insanity....all I see now is "white hot flashes of rage"....... =)
#10
03/10/2007 (8:33 am)
Well as in most cases it seems there are errors on both sides. Jaren could have taken five minutes to search the forums for a similar topic, or looked for tutorials or other useful resources without having to ask anyone again. However, at the same time, he's right in that you're not going to run out of threads, and as annoying as it is to reread the same question over and over.. you're not forced to read them. If you see the words "can" "mmorpg" and "torque" in the same sentence, just hit the back button.. that way it only takes 5 seconds from your life instead of the minute or two it would take to post a backlash.
#11
03/10/2007 (8:51 am)
The answer is YES.

But it will take a lot of hard work if you are going solo.
#12
03/10/2007 (10:30 am)
Quote:
and as annoying as it is to reread the same question over and over.. you're not forced to read them. If you see the words "can" "mmorpg" and "torque" in the same sentence, just hit the back button.. that way it only takes 5 seconds from your life instead of the minute or two it would take to post a backlash.
Nonetheless, that is not a reason to violate forum decorum.

Some of us are required to read each and every post.
#13
03/11/2007 (2:16 pm)
Quote:"Can I use Torque to make an MMORPG?"

If you have to ask this question, the answer is "no".


I think Joel has the perfect answer ;)
#14
03/12/2007 (9:36 am)
If you've been on the forums long enough you'll notice this is a trend. We'll get a batch of folks asking questions we've all seen a bazillion times and folks getting angry over it. I just shrug, point them politely to search, and move on. If we get bent out of shape over it we're doing ourselves more harm and making a bad impression to the new folks. :-)

A great feature might be that before anyone posts (say their first 20 or so posts) they have to read a screen that recommends they first search for the answer.
#15
03/12/2007 (10:42 am)
Quote:
A great feature might be that before anyone posts (say their first 20 or so posts) they have to read a screen that recommends they first search for the answer.

Unfortunately, that doesn't do any good. Check out the Product Support Page for TGB Indie (for example)--it says specifically "have you searched the site", along with a link to the search, yet we see 10-15 questions a day sometimes that are routinely answered in the forums.
#16
03/12/2007 (10:59 am)
Further more, many people hate the feeling of being ignored. A benefit to participating in a community is having a voice, making contributions, and receiving help. When someone takes the time to provide a well thought out answer, only to see it ignored by so many, makes one feel like their "voice" has been ignored completely.

While it may not be much help to those who are not current SDK owners, I'll be taking one positive step forward in this. I'm going to stop visiting the forums for a few weeks to set up a FAQ on the TDN. I will try to fill it with as many detailed answers to common questions that I can find on the GG forums. Veteran posters can just post the link instead of taking the time to regurgitate the same answers given before, or get frustrated and mad at new members.

New members will be able to post their on question, if it is not covered in the existing FAQ, which I will try to update as frequently as I can.

How does that sound?
#17
03/12/2007 (11:02 am)
@Michael: Great idea!

You may yourself want to do searches for "FAQ" here on the forums, since we actually DO have a FAQ format--it's just not the most obvious, but it does have quite a bit of content.

Basically, FAQ's are resources (kind of), and there isn't a direct link to them...something the documentors have been bringing up for a while, but it's been a very low priority.
#18
03/12/2007 (11:07 am)
That was mentioned in another thread, and I've always known where the FAQ was, and it will definitely help contribute to the TDN article.

There's still the problem of non-SDK owners not having access, though. I guess we'll just have to redirect them to the existing FAQs, or I can create a new resource and just update it concurrently with the TDN article.
#19
03/12/2007 (11:26 am)
On the MMO topic and FAQ's, it would be good to link out to Tony Richards' progress blogs. It would also be a good idea to link to his profile so that new posters understand that he has a solid history, knowledge, and roll-up-your-sleeves-and-dive-in-fist-deep work ethic, too. Most of the people that ask about making a MMO do not have the skills or work ethic when they ask, so they definitely need to know how they will have to ramp up their lives!
#20
03/13/2007 (8:44 am)
Honestly, you guys are a bit overboard. Making a multiplayer online game is not as hard as it was ten, five, or even two years ago. With start points like Multiverse, Realmcrafter, the Dream Games Torque kit, and the Prairie Games Torque kit, the ease of producing something like this has increased dramatically.

It's still not EASY. But is there any decent game out there that was easy to make?

Making a smallscale MMO is now comparable with making a complex, many-leveled FPS. It's still in the "very difficult" category, but people do very difficult things all the time. It's no longer in the "your odds are better at winning the Powerball lottery" category though, which is a crucial change. ;)

Game making of any sort is a complex endeavor though, and ramping up from less complex projects to more complex ones is always advisable.