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What if torque.exe is not a sibling of main.cs ?

by Orion Elenzil · in Torsion · 03/08/2007 (12:08 pm) · 7 replies

Hey all -

so i bought torsion right when it came out,
but am only now trying to get it going,
and seem to've hit a snag:

our directory structure looks something like this:


root/
   bin/
      torque.exe
   main.cs

that is, torque.exe is not a sibling of main.cs

(i'll give you a dollar if you don't ask why we arranged it this way)


is there a way to make torsion happy with this situation ?

tia,
orion

#1
03/08/2007 (12:14 pm)
If i copy bin/* into root/, things work great.
#2
03/08/2007 (12:17 pm)
Just realized it's actually slightly more complicated than that.
what i *really* want it to work with is the following directory structure:

build/
   root/
      bin/
         torque.exe
root/
   main.cs
#3
03/08/2007 (12:57 pm)
Okay, got this working -

using the full path to the .exe seemed to do the trick.
#4
03/09/2007 (9:38 pm)
Sorry i was out of town at GDC.

If you come across anything that would make this alternative tree setup work better let me know.
#5
03/10/2007 (10:18 am)
Hey Tom - thanks for getting back.

it's working great, so, no, no suggestions!
#6
03/22/2008 (9:17 am)
Ok Tom I give up (how's it going by the way?)

Similar to Orion but not quite I'm just trying to create a Torsion project for the BehaviorPlayground right where it exists in the deault folder for TGB 1.7

I can't figure out how to set Torsion to run and debug things in the "games" folder.

I might just be brain dead but what the heck I'm I doing wrong?

Rather than tell you you 1000 ways I tried can you tell me the right way?
#7
03/22/2008 (9:59 pm)
Hey Jeff... its going great.

Set your config's executable to the TGBGame.exe ( you can find it in tgb\gameData\T2DProject ) and make sure your base directory is set to the particular game your trying to run.