Game Connection at GDC... Speed Dating?
by Brian Colin · in General Discussion · 03/08/2007 (8:35 am) · 1 replies
We just finished our first Game-Connection at GDC, and I've got to say, I was really impressed.
In case you're not familiar with the concept; its like speed-dating with game companies...
You sign up, post your current project information, and game publishers ask you for meetings.
We squeezed nearly 30 meetings into two days... and the response to the game* was incredible!
We had a chance to meet and talk with producers, product managers, VPs & CEOs from some of the world's most successful game companies! Their practical insights and positive feedback made it an extremely gratifying and valuable experience. (I don't know if everyone's experience was the same as ours, but most of the exhibitors I spoke to seemed to be pleased with the event.)
If you've got an independent game you want to get in front of publishers, but have no idea where to start, then I would strongly recommend that you think about bringing it to an event like this! (The "Live Pitch" at the Austin game developer's convention in August is great too; and considerably less expensive.)
* (The project we we're showing was our newly completed ARCTIC STUD POKER RUN;
if you want to take a look at what we were showing, check it out at www.arcticstud.com)
In case you're not familiar with the concept; its like speed-dating with game companies...
You sign up, post your current project information, and game publishers ask you for meetings.
We squeezed nearly 30 meetings into two days... and the response to the game* was incredible!
We had a chance to meet and talk with producers, product managers, VPs & CEOs from some of the world's most successful game companies! Their practical insights and positive feedback made it an extremely gratifying and valuable experience. (I don't know if everyone's experience was the same as ours, but most of the exhibitors I spoke to seemed to be pleased with the event.)
If you've got an independent game you want to get in front of publishers, but have no idea where to start, then I would strongly recommend that you think about bringing it to an event like this! (The "Live Pitch" at the Austin game developer's convention in August is great too; and considerably less expensive.)
* (The project we we're showing was our newly completed ARCTIC STUD POKER RUN;
if you want to take a look at what we were showing, check it out at www.arcticstud.com)
Torque Owner Sam Redfern