Mac version of Torsion?
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#2
03/09/2007 (9:32 pm)
I want to see this done soon myself. As soon as i can announce something i will.
#3
04/12/2007 (7:20 pm)
I too have money ready to spend on a Mac version. :)
#4
04/16/2007 (1:09 pm)
@Tom - I already have Torsion for Windows but I'll be moving all my development work over to OSX very, very soon and I'm wondering if my license will "transfer"? Meaning will I be able to download the OSX version of Torsion and install on my Mac without having to purchase another copy? I won't be using the Windows version after that of course.
#5
04/16/2007 (1:24 pm)
@Corey - I'm not 100% sure how that will work out, but i believe the license is for both windows and mac. So i don't think you'll need to buy a separate mac version.
#6
04/16/2007 (3:26 pm)
Thanks for the info Tom.
#7
04/20/2007 (1:19 pm)
One more vote for this.
#8
04/24/2007 (6:29 am)
... and me!
#9
05/19/2007 (2:47 pm)
@Tom: Any info on the awaited and anticipated Mac version?
#10
06/12/2007 (11:11 am)
*Bump* Just wanted to add another voice to those clamouring for a Mac build... :)
#11
06/12/2007 (12:58 pm)
Same here. I would be really happy with a Mac version of Torsion :)
#12
I haven't been ignoring this thread... really. I've just been waiting to see what was going to happen before i posted.
The bad news is that the Mac port isn't even close to being ready to ship.
The good news is that Sickhead is gonna take over the port internally to get it done and shipped.
I don't know how long it will take us as the only person in the office with Mac experience is Russell our artist. From what i know we have a handful of little compiler compatibility things to clear up first then some OS specific changes.
The question i have for you guys is how "Mac" should Torsion feel? Originally i wanted to make Torsion feel very much like a Mac app when running on a Mac. Now i'm thinking that the best thing to do is get it shipped as soon as possible for you guys.
06/25/2007 (10:57 am)
Hey guys.I haven't been ignoring this thread... really. I've just been waiting to see what was going to happen before i posted.
The bad news is that the Mac port isn't even close to being ready to ship.
The good news is that Sickhead is gonna take over the port internally to get it done and shipped.
I don't know how long it will take us as the only person in the office with Mac experience is Russell our artist. From what i know we have a handful of little compiler compatibility things to clear up first then some OS specific changes.
The question i have for you guys is how "Mac" should Torsion feel? Originally i wanted to make Torsion feel very much like a Mac app when running on a Mac. Now i'm thinking that the best thing to do is get it shipped as soon as possible for you guys.
#13
06/25/2007 (11:19 am)
Personally I'd rather you ship it as soon as possible. The "Mac feel" is a distant second to being able to use this tool on a Mac.
#14
06/25/2007 (11:25 am)
I agree. The Mac look and feel is definitely something that can be added later.
#15
06/25/2007 (12:25 pm)
I'd be thrilled to try a beta version of the Mac build even if it looks like a dog as long as it works.
#16
06/25/2007 (1:18 pm)
Agree too, Mac look later. Want Torsion on the Mac!!! :-)
#17
07/10/2007 (7:31 pm)
I 2nd the motion of prioritizing the base port over platform-specific features, as long as they eventually make it in. I've used apps ported to middle-ware like X11 before and though usable, the GUIs are often not as responsive as native Cocoa apps and don't integrate as well with the file system. I would happily volunteer to test the app as it makes the transition as a long-time Mac user and developer.
#18
Also if you aren't doing so already, I would recommend you look at the excellent wxWidgets framework for future projects. Using something like that for your GUI code will give you Mac and Linux ports in a matter of hours or days.
Finally, if your team wants help with the Mac port, people on this forum could likely help, both with answers to specific technical questions, code contributions, or maybe even ports of specific functions or modules. For example I have a Mac version of the _findfirst, _findnext and _findclose that I've found valuable in numerous ports.
And thanks for Torsion, it's one of the very best dev tools I've ever used on Windows!
07/14/2007 (5:31 am)
In my case I have a Mac and PC sitting side by side (using synergy to control both with one mouse and keyboard), so I'll end up continuing to use it on the PC if it feels awkward on the Mac. Nevertheless, an early "functionality-only" release sounds like a good idea; you can use it solicit feedback from the community on what to do to make it more Mac-friendly.Also if you aren't doing so already, I would recommend you look at the excellent wxWidgets framework for future projects. Using something like that for your GUI code will give you Mac and Linux ports in a matter of hours or days.
Finally, if your team wants help with the Mac port, people on this forum could likely help, both with answers to specific technical questions, code contributions, or maybe even ports of specific functions or modules. For example I have a Mac version of the _findfirst, _findnext and _findclose that I've found valuable in numerous ports.
And thanks for Torsion, it's one of the very best dev tools I've ever used on Windows!
#19
07/15/2007 (8:47 pm)
@Ed - Torsion is based on wxWidgets. The trouble is that we're not Mac developers and in order to provide some of the functionality that Torsion has we had to write some platform specific code as WX didn't support it. So we've bought a Mac mini and will be starting the port soon, but we have no clue how much work it will be. Should be *interesting*.

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