CodeWarrior for Mac / Win
by Gibby · in Torque Game Engine · 06/20/2002 (8:02 pm) · 7 replies
Any of you Mac gurus out there using CW8? I just dove into the Apple world a few months ago and recently bought CW8. I've followed the setup docs for CW7, but I still can't get it to find the OpenGL and Carbon Support folders. Can any of you point me to a good newbie's reference book for CW?
Also, are there any of you out there using CodeWarrior for Windows? I have TGE rockin' on MSVC++ 6, but I'd like to use CodeWarrior for both if possible...
Thanks in advance...
Gibby
Also, are there any of you out there using CodeWarrior for Windows? I have TGE rockin' on MSVC++ 6, but I'd like to use CodeWarrior for both if possible...
Thanks in advance...
Gibby
#2
I use codewarrior for windows.....If you want to talk or something email me at bwallstar2000@cs.com.
Bryan
06/21/2002 (7:04 am)
Gibby,I use codewarrior for windows.....If you want to talk or something email me at bwallstar2000@cs.com.
Bryan
#3
CW works just fine on both Mac and Win. As I don't have CW8, I won't be checking in or updating a project using it -- just CW7 at the moment (CW6 only if someone is really desperate). Generally I wait until a compiler has reached a point release or two before I look at support... but in this case, I'll wait until I have a reason to purchase CW8 in the first place. ;)
d
06/21/2002 (8:52 pm)
If you have codewarrior 8, it should in theory come with Carbon headers already. You probably need to remove the Carbon Support path (since the normal headers ARE Carbon), and you might need to still download GL if it doesn't come in CW8 std.CW works just fine on both Mac and Win. As I don't have CW8, I won't be checking in or updating a project using it -- just CW7 at the moment (CW6 only if someone is really desperate). Generally I wait until a compiler has reached a point release or two before I look at support... but in this case, I'll wait until I have a reason to purchase CW8 in the first place. ;)
d
#4
@Mathieu: I have already downloaded the Carbon SDK and placed it in Codewarrior directory per the Torque docs, but still everytime I try to build, CodeWarrior gives me error messages saying it can't find it...
@Bryan:
Rather than email you I thought I'd ask you here so the next person would benefit ;)
In Codewarrior for Windoze do you just open up the .mcp file? How do you tell CW how to recognize the .cc files? Are there any other pitfalls I should be wary of? What version of CW do you use?...
@David:
Well when I went to buy CW 8 was the version they had ;)
Thanks again for your generous help...
PEACE
Gibby
06/21/2002 (8:59 pm)
Thanks for your replies, gents...@Mathieu: I have already downloaded the Carbon SDK and placed it in Codewarrior directory per the Torque docs, but still everytime I try to build, CodeWarrior gives me error messages saying it can't find it...
@Bryan:
Rather than email you I thought I'd ask you here so the next person would benefit ;)
In Codewarrior for Windoze do you just open up the .mcp file? How do you tell CW how to recognize the .cc files? Are there any other pitfalls I should be wary of? What version of CW do you use?...
@David:
Well when I went to buy CW 8 was the version they had ;)
Thanks again for your generous help...
PEACE
Gibby
#5
Yea in cw for win I open up the mcp files. Some downfalls you may want to be aware of it that it will only build opengl support no directx support. It also has trouble with asm files sicne it can't compile them, and doesn't like static link libraries. As for getting the cc files to be seen just when you open it and go to c++ source files it is an already defined file type....That's all that you wanted to know correct? Man I wish I could read the post while writing.
Bryan
P.S. I use codewarrior 7.
06/21/2002 (9:25 pm)
Gibby,Yea in cw for win I open up the mcp files. Some downfalls you may want to be aware of it that it will only build opengl support no directx support. It also has trouble with asm files sicne it can't compile them, and doesn't like static link libraries. As for getting the cc files to be seen just when you open it and go to c++ source files it is an already defined file type....That's all that you wanted to know correct? Man I wish I could read the post while writing.
Bryan
P.S. I use codewarrior 7.
#6
Thanks - I'm up to my ears at work but I'll be diving back into Torque world tonight...
06/24/2002 (2:08 pm)
Bryan:Thanks - I'm up to my ears at work but I'll be diving back into Torque world tonight...
#7
08/25/2003 (1:46 pm)
I have managed to get a build up and running on windows in CodeWarrior 8, but I am seeing a strange problem with it. It seems to be doing something wierd with the mouse look functionality. In my VS 7.0 build, when I move the mouse around in the demo, it's doing a standard mouselook function. In my codewarrior 8.0 build, moving the mouse from left to right seems fine, moving it backward and forward causes a strange kind of move the point of view up/down along a curved path. This is clearly not intended behavior, and seems to be some kind of compiler specific problem. Has anyone seen anything like this associated with building under codewarrior 8.0 on windows?
Torque Owner Mathieu
http://developer.apple.com/opengl/downloads.html
http://developer.apple.com/sdk/#Carbon1.x
- Mad Frog