Rect datablock?
by University of Huddersfield (#004 · in Torque Game Engine · 02/25/2007 (12:17 am) · 0 replies
What would be the best datablock to use if I simply want a Rect (.x1, .y1, .x2, .y2) object in torquescript?
Or is this the completely wrong way to go about it?
All I want is a C++ class / struct that I can create and use in Torque Script.
Thanks in advance
Or is this the completely wrong way to go about it?
All I want is a C++ class / struct that I can create and use in Torque Script.
Thanks in advance
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