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Merits/Drawbacks of adding object to root group?

by Demolishun · in Torque Game Engine · 02/19/2007 (7:55 pm) · 0 replies

Take the following code:
SimGroup *rootGroup = Sim::getRootGroup();
rootGroup->addObject(clipboard);

What are the merits of adding clipboard (SimSet object) to the root group other than organization?
Are there any drawbacks?

I am trying to create objects that I can keep persistent between missions. I am assuming the root group is a place I can put those objects. Is this correct?

Thanks,
Frank

About the author

I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67