Terrain Painter Problems
by DALO · in Torque Game Engine Advanced · 02/13/2007 (9:26 am) · 7 replies
For the Love, I'm ready to throw my computer in the garbage. I have a problem and I'm hoping someone has had the same issue and found the answer. I have takin the terrain from the demo and put it into my game. I added and changed some textures to the painter list and modified the terrain and saved the file. When I reloaded the game, everything is black except the original demo textures. I looked in the painter list and noticed the names of the new textures were there but not the actual image. So then I tied adding my textures to the texture editor list, hit apply reloaded the textures in the painter window, saved it and restarted....GONE, it's black again. I tried adding it to the propertyMap.cs and still nothing. I've put copies of the same 4 new textures in just about every folder that I think might be correct path.
Am I missing something? Is there any recommendations for a better terrain editor?
Please help, I've spent 2 days trying to figure out what's going on and why my textures won't load.
THX
Am I missing something? Is there any recommendations for a better terrain editor?
Please help, I've spent 2 days trying to figure out what's going on and why my textures won't load.
THX
#2
My theory is that MS4.2 has a bug in the .ter file. For some reason the demo terrain won't save textures in the texture painter palette. I've tested it many times. So I took the terrain from RC1 and it worked. So hopefully this will help someone else down the road.
02/16/2007 (12:46 pm)
Thanks Surge, that helped alot.My theory is that MS4.2 has a bug in the .ter file. For some reason the demo terrain won't save textures in the texture painter palette. I've tested it many times. So I took the terrain from RC1 and it worked. So hopefully this will help someone else down the road.
#3
02/17/2007 (7:56 pm)
Does it working 1.0?
#4
Thx.
02/17/2007 (8:49 pm)
Actually, I take that back. I just ran the game today (TGEA 1.0) and noticed that my terrain went black again......what the hell? Why is my terrain going black? If anyone has insight please help.Thx.
#5
02/18/2007 (6:06 pm)
Check the paths to the textures and atlas file(s) for the terrain. If you don't get a texture chances are the engine cannot find them. The atlas file has the path that it was generated with hard coded into it. ie: if you change the location of the atlas file and/or textures you can have problems. There have been some fixes for this but I'm not sure if it has made it into the current release or not.
#6
BTW if your shaders aren't working properly either then it could be the same problem I had. The thread is here
www.garagegames.com/mg/forums/result.thread.php?qt=58098
02/19/2007 (1:18 am)
Have a look in the log file. It's the best place to start, there are fairly comprehensive messages about missing textures. That will at least let you know if it's a path problem or something to do with the terrain itself.BTW if your shaders aren't working properly either then it could be the same problem I had. The thread is here
www.garagegames.com/mg/forums/result.thread.php?qt=58098
#7
02/20/2007 (10:17 am)
Fixed it, found the fix in another forum post. I had updated my Direct x SDK to the newest version Feb I think it was. Well apparently the lowest it supports in pixel shading is 2.0 and not 1.1 or whatever the numbers are. But yeah, uninstalled and reinstalled DirectX SDK using the Oct version and everything seems to be working :-)
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