I am making a tail. How can I attach it?
by Marcel Boule · in Torque Game Engine · 02/11/2007 (7:09 pm) · 6 replies
Hi,
I am implementing some kind of animal tail using spring physics. The physics part itself is already finished. What I have so far is a series of bones and/or vertices acting like a tail with no mesh on it yet. My plan is to attach this springy tail to my animal which is in Player class and to wrap tail's model around it. So what class should I derive my tail from? And how can I attach it?
Could you please hint me where to go or to start?
Thank you
I am implementing some kind of animal tail using spring physics. The physics part itself is already finished. What I have so far is a series of bones and/or vertices acting like a tail with no mesh on it yet. My plan is to attach this springy tail to my animal which is in Player class and to wrap tail's model around it. So what class should I derive my tail from? And how can I attach it?
Could you please hint me where to go or to start?
Thank you
#2
02/12/2007 (5:55 am)
@Marcel - You mean in-game right? :)
#3
OK, now it looks like my tail's bone is somewhat working. I am trying to figure out how to attach the tail's mesh to it. Does Torque have something to support Skin technique using physics-base animation like my tail? Or do I have to do vertex blending myself?
Thank you
02/18/2007 (5:56 pm)
Thank you MichaelOK, now it looks like my tail's bone is somewhat working. I am trying to figure out how to attach the tail's mesh to it. Does Torque have something to support Skin technique using physics-base animation like my tail? Or do I have to do vertex blending myself?
Thank you
#4
Have a look at this:
Procedural Animation
02/20/2007 (11:43 am)
There is some info on procedural bone animation, but it is not readily available in stock TGE.Have a look at this:
Procedural Animation
#5
I got all the blending working now by modifying UpdateSkin() function.
02/27/2007 (11:38 pm)
Thank you Micheal. You are so kind.I got all the blending working now by modifying UpdateSkin() function.

Employee Michael Perry
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