Game Development Community

Loader bar skinning

by Steve Flowers · in Game Design and Creative Issues · 02/11/2007 (1:08 pm) · 4 replies

I've got a good handle on reskinning standard GUI components, but this one is stumping me. I'm guessing I'll have to crack open the source and rewrite some of the guiProgressCtrl (?) That'll be fun...

Anyway here's what I want to do:

www.xpconcept.com/loaderBar.jpg
I've searched forums and resources and looked at a few products that have something similar (though they are just using a gradient background with a solid color loading bar). I really want to have the shiny loader. Anyone have any ideas?

I thought about possibly linking into a theora movie and controlling the current position from the loader, also considered using a Flash movie as the loader representation. Both of these methods would give max flexibility in representing a loader in all kinds of ways (a circular loader, etc...). I'd really love to do it in some simple way:)

Anyone have some pointers for a feeble programmer? I'd be willing to trade a shiny graphic or two for a point in the right direction.

Steve

#1
02/11/2007 (2:10 pm)
Have you looked at this resource: GuiImgHealthBarHud.

The GuiImgGenericBarHud control should fit the bill and it can be animated.
#2
02/12/2007 (4:43 am)
That's helpful. Thank you, I had been focused on searches for progress bar. Completely oblivious of the fact that the health bar works pretty much the same way:)

Steve
#4
02/12/2007 (2:37 pm)
I swear I used the search terms 'skinned' and 'progress'... I must be blind. That's a good one - exactly what I needed! I like the Health Bar mod as well.

May actually try to integrate a Flash one eventually. Curse of a Flash developer, always wanting to use Flash for something:)