Game Development Community

RC1 Bug : No fxShapeReplicator

by Vincent BILLET · in Torque Game Engine Advanced · 02/11/2007 (1:38 am) · 5 replies

In mission editor, you can insert a fxShapeReplicator. It asks the name of the object, but nothing appear in mission treeView.

#1
02/11/2007 (5:45 am)
We found the code available as a resource, but IIRC this was one of the things that was going to be added into RC1.
#2
02/12/2007 (11:35 am)
No, we are not supporting this feature at this time.
#3
02/12/2007 (1:48 pm)
It's quite simple to make it work. I think you plan to have rendering system with a single call to drawIndexedprimitive. And it's a good solution. But in waiting this solution, it would be nice to have it work directly in the engine release. It would simply avoid us to make the update at each release.
#4
02/12/2007 (2:04 pm)
@Vincent - While it's simple... GG is also trying to get TGEA shipped stable. Last thing they need is another simple change breaking something and further delaying release. I too would love to see fxShapeReplicator working out of the box, but i'm realistic about the potential to screw something up by sticking it in 3 days before gold. I'm sure that fxShapeReplicator will end up working properly in the post 1.0 TGEA release.
#5
02/12/2007 (2:08 pm)
@Tom : I understand, and agree :)