Torque Demo Crash Upon Joining Server
by James Urquhart · in Torque Game Engine · 06/14/2002 (9:45 am) · 4 replies
I got the HEAD release from the CVS last night, and it seems to work ok (DEBUG build)...
However, i just tried using the multiplayer(And by sheer luck, a server was online), and it crashed upon joining :
The Error Was Something to do with the bitstream(forgot exactly what), but the title said :
Fatal: (i:\torque\engine\core\bitstream.h @ 147)
About that line is this function :
inline bool BitStream::readFlag()
{
if(bitNum > maxReadBitNum)
{
error = true;
AssertFatal(false, "Out of range read"); << Line 147
return false;
}
S32 mask = 1 << (bitNum & 0x7);
bool ret = (*(dataPtr + (bitNum >> 3)) & mask) != 0;
bitNum++;
return ret;
}
Is this a one-off occurance, or is there a problem?
Thanks
However, i just tried using the multiplayer(And by sheer luck, a server was online), and it crashed upon joining :
The Error Was Something to do with the bitstream(forgot exactly what), but the title said :
Fatal: (i:\torque\engine\core\bitstream.h @ 147)
About that line is this function :
inline bool BitStream::readFlag()
{
if(bitNum > maxReadBitNum)
{
error = true;
AssertFatal(false, "Out of range read"); << Line 147
return false;
}
S32 mask = 1 << (bitNum & 0x7);
bool ret = (*(dataPtr + (bitNum >> 3)) & mask) != 0;
bitNum++;
return ret;
}
Is this a one-off occurance, or is there a problem?
Thanks
About the author
#2
www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=4343
06/14/2002 (9:59 am)
Yes try this:www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=4343
#3
06/14/2002 (10:00 am)
Thanks for letting me know =)
#4
06/14/2002 (10:03 am)
Thanks, got that all fixed up you should no longer see my server online.
Torque 3D Owner Luigi Rosso
I have it set to multiplayer as I'm testing (running two games at once) my network updating stuff.
Sorry for the incovenience really didn't meant to frighten anyone.
Any easy way to not get shown on the master server?