TGEA terrain documentation?
by Stabbing Pixies · in Torque Game Engine · 02/05/2007 (6:12 am) · 2 replies
Hi!
Is there anyway to gain access to the TGEA documentation? At least with regards to upgrading from TGE?
I am in need of some expanded functionality with regards terrain generation, and have been pointed to TGEA as the way to go.
I would like to get some oversight of the terrain development process, and an understanding of a content creation pipeline in that engine. This doesn't seem possible from the public forums.
Is there a TGEA walkthrough or demo, or any public documents that detail the new terrain pipeline?
Cheers,
Mike in Norway.
Is there anyway to gain access to the TGEA documentation? At least with regards to upgrading from TGE?
I am in need of some expanded functionality with regards terrain generation, and have been pointed to TGEA as the way to go.
I would like to get some oversight of the terrain development process, and an understanding of a content creation pipeline in that engine. This doesn't seem possible from the public forums.
Is there a TGEA walkthrough or demo, or any public documents that detail the new terrain pipeline?
Cheers,
Mike in Norway.
#2
Mine has a useless space ork with some mapping effects on a reflecting plane (stretched cube). It does not show anything usefull to tell the truth ...
all the old demo levels were removed although they were world more usefull. If you still have the old demos or demo levels, do you feel like sharing? :) (using TGE levels sadly does not work ^^ Thought I could do it the lazy way by simply using the stronghold testlevel from TGE)
02/12/2007 (6:36 am)
In that case you have a different demo than I have.Mine has a useless space ork with some mapping effects on a reflecting plane (stretched cube). It does not show anything usefull to tell the truth ...
all the old demo levels were removed although they were world more usefull. If you still have the old demos or demo levels, do you feel like sharing? :) (using TGE levels sadly does not work ^^ Thought I could do it the lazy way by simply using the stronghold testlevel from TGE)
Employee Michael Perry
ZombieShortbus