TGE 1.5 and GUI problem
by Andrea Fraboni · in Torque Game Engine · 02/04/2007 (11:41 am) · 5 replies
When I modify PlayGui.gui by GUI Editor [F10] and I save it ..... when I relaunch the mod compare the mouse pointer but I can't move the camera in the game WHY ????
The same problem present when I open playgui.gui with Gui Editor and save it without changes !!!
Why ???
With comparison between playgui.gui and new playgui.gui I see that the editor adds new parameters WHY ?
Help me please !!!
Thanks to All
bye
The same problem present when I open playgui.gui with Gui Editor and save it without changes !!!
Why ???
With comparison between playgui.gui and new playgui.gui I see that the editor adds new parameters WHY ?
Help me please !!!
Thanks to All
bye
About the author
ASTRO SLAYERS my first game is on iTunes : https://itunes.apple.com/it/app/astro-slayers/id458581104?mt=8
#2
I see that I resolve the problem with :
new GameTSCtrl(PlayGui) {
canSaveDynamicFields = "1";
Profile = "GuiContentProfile";
........................................................
;-)
02/04/2007 (12:28 pm)
OK I see that I resolve the problem with :
new GameTSCtrl(PlayGui) {
canSaveDynamicFields = "1";
Profile = "GuiContentProfile";
........................................................
;-)
#3
In my playGUI, I actually have
Interesting...
--Amr
02/04/2007 (2:49 pm)
Hmm...thats odd - I've come across the same problem you've mentioned before, and the solution has been to ensure that I have the following in the GUI:noCursor=true;
In my playGUI, I actually have
canSaveDynamicFields = "0";
Interesting...
--Amr
#5
All I modified was the Health Bar, and blue bar in appearance, size and shape...
(WARNING: I have no practical experiance in scripting. Only basic working knowlage of basic, and trying to learn tg code...)
Added to playGui:
noCursor=true;
And changed
canSaveDynamicFields = "0";
to
canSaveDynamicFields = "1";
Still to no effect on regaining mouse control in game...
----------------------Add Edit-----------------------------------------------
Good News...
When adding
noCursor=true;
place in the section
new GameTSCtrl(PlayGui) {
then restart... Compleate restart of the game. Then it should work fine :D
02/06/2007 (6:33 am)
Well, I attempted the fix... However, when I attempted to restart, My mouse problem still exsisted...All I modified was the Health Bar, and blue bar in appearance, size and shape...
(WARNING: I have no practical experiance in scripting. Only basic working knowlage of basic, and trying to learn tg code...)
Added to playGui:
noCursor=true;
And changed
canSaveDynamicFields = "0";
to
canSaveDynamicFields = "1";
Still to no effect on regaining mouse control in game...
----------------------Add Edit-----------------------------------------------
Good News...
When adding
noCursor=true;
place in the section
new GameTSCtrl(PlayGui) {
then restart... Compleate restart of the game. Then it should work fine :D
Associate Anthony Rosenbaum