Game Development Community

TorqueX and creating games for XBOX360

by Sergey Pereslavcev · in Hardware Issues · 02/04/2007 (11:10 am) · 6 replies

Hello!

How can I create casual 2D game for XBOX360 with TorqueX? Is I need some DevKit or XNA allow to create fully complete games?
How I can sale complete game via XBOX Live or other? Is I need to contact with XBOX Live's managers or some publisher complany ?

Is I need to wait TorqueX Pro to develop game with success quality or TorqueX (non-pro) is OK ?
How I can import meshes from Maya/Max to TorqueX game? Is it will be available in TorqueX Pro or next version of TorqueX ?


Thanks, regards!

#1
07/29/2007 (6:28 pm)
You will want to go here for more information on Xbox Live Arcade
http://www.microsoftcasualgames.msn.com/

or rather here specifically
http://www.microsoftcasualgames.msn.com/developers_xla.htm
#2
07/29/2007 (6:35 pm)
Please learn better english. It is hard to understand you. :/
#3
07/30/2007 (10:19 am)
Neill: Your comment was a bit over the top. If you intend to actually help answer his question but don't understand a specific portion, then ask for a re-statement, but broad comments like what you made aren't useful, or polite.

Please refrain from participating in a conversation if you have nothing to contribute except comments like the above.
#4
07/30/2007 (11:45 am)
How was that impolite? I was trying to aid him that it would be a lot better if he could properly use the english language so that it was easier to understand.

Thanks though. I will remember to tell all people who intend to come to American websites but refrain from the language to speak in their natural language so no one can understand them.

Seriously, this is just another way that immigrants are taking over America. Just because they aren't from America they get special treatment? You go to some other country, say Spain. You don't waltz in there and think you can last a day without knowing Spanish or having a translator. Let alone live there.
#5
07/30/2007 (12:10 pm)
If you have specific things you need confirmed or re-explained in his questions, then ask for that. Asking someone to learn better english has no benefit to the thread as a whole.
#6
07/30/2007 (2:49 pm)
@Neill Silva
I don't know Sergey Pereslavcev's fluency level in English. I don't know if he is located in the US or not. I don't really care, actually, because GG is a global market with developers spread across the world. But attempting to link a (supposedly) "foreign" developer and immigration policy in the US is spurious and tenuous at best. Especially when the example used (the necessity of speaking Spanish in Spain) is exactly why his message is in English (assuming that he is not a native English-speaker). Now, if you do not approve of his fluency level or understand what he is asking, you can have him rephrase the question so that you can intelligibly answer it. No need to be rude or let irrelevant personal politics dictate your forum attitude.

@Sergey Pereslavcev
To create a casual (or any game right now) for the XBox 360 using TorqueX, you will have to have an XNA Creator's Club account. You can purchase this through XBox Live if it is available in your area. Next, you will have to have Visual C# Express, XNA GSE, and TorqueX. Install C#, then XNA, and then TorqueX. If you are a C# programmer (and you will be the more you use XNA and TorqueX), then the Pro source version is extremely valuable.

Currently Creator's Club games cannot be sold via XBLA or on retail shelves. Once you have a prototype or a full game, you can contact the XBox channels (some of which Andrew posted above). By that time, though, there may be a solution for XNA developer to sell games for the XB360.

You do not need the pro version of TorqueX to make a game. If you are a C# programmer, you can change the core engine to add any functionality that you can program into it, however.

Currently, TorqueX is 2D only, though 3D is in development (and perhaps in beta...I don't know). Down the line, 3D will be in and I would assume that it will support DTS (Torque's format), FBX, and X models. If you are using Max/Maya, then FBX is the format for you.

You will also find a lot of information on the TorqueX forums.