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Newbie related stuff...

by Shawn Black · in Torsion · 02/03/2007 (11:32 am) · 2 replies

Ok, I am insane new to all of this Torque stuff. I've had licenses to Torque game engines for awhile now but never have really done much with them. So I am wondering, since there is an IDE to use now, if there is a sample project out there for the Torsion application, just something to help me get started, because right now I am clueless. I have compiled the TGE & TGEA in Visual Studio Orcas and that is all well, but where do I go after that?

Thanks a lot in advance!!!

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  • #1
    02/03/2007 (11:50 am)
    Hi Shawn.

    If you look in the Torsion help file there is a walkthru for setting up a Torsion project and an intro into the world of TorqueScript debugging. I suggest you pick TGE to start with and create a project for either the stater.fps or starter.racing mods as they are the most complete examples out there to learn from.

    Then set some goals. Lets say... if you went with starter.fps... create a new crossbow weapon that sorta works like the Unreal translocatior; you shoot and on impact the your player is transported to the impact point. The best way i've found to learn the system is by setting modest goals like this and achieving them.
    #2
    02/03/2007 (11:56 am)
    Thanks for the tips Tom!!! :D