Game Development Community

Scaling stuff right in Constructor (beta 16)

by Apparatus · in Artist Corner · 02/02/2007 (10:29 am) · 3 replies

Hi there

i discovered that trying to scale objects using only one axis is a real hard thing to do. But when you are scaling using the gizmo between two axes it works like a charm.

Feature request though: since we all are aware of 3dsmax a litlle bit, having the numeric input option to scale, transform and rotate on the 3 axes will be totally perfect, just like you can do so in max (or maya, xsi..)

Also, the pivot should have a temporary position setup. If I want to scale an object from bottom base up, would be nice to be able to move the pivot there temporary and then reset it back.

#1
02/04/2007 (1:21 pm)
You can use the Transform Tools to scale, move, and rotate numerically on all three axii.
#2
02/04/2007 (1:25 pm)
Yep and it;s beautiful; i messed around with the layouts and didn't see it. On the other hand it was right under my nose and didn;t see it. I was expecting the manipulator to do the same job on each separate axis :)

I discovered this earlier and forgot about getting back and post here.
#3
02/04/2007 (3:23 pm)
..It will be awesome tho to have a lock on all axes and scale the object. How do I scale the object 2 or 3 times in all directions?

Now the Make (return) command won't work if I modify the brush via Modify/Transform: Size writing the input there and hitting Enter.