Game Development Community

Newbie Questions

by Marcin Rybinski · in Torque Game Engine · 01/29/2007 (11:41 am) · 10 replies

Hi ... Today i buy TGE 1.5 ... I read documentation, and i have questions...

I install this SDK and i have Racing Starter Kit and FPS Kit... I can create games only with starter kit's, or i can build all in VC++?

Sorry i don't understand this engine because i have it 3-4 hours, but i want buy platform game, not FPS or Racing game...?

How i can start work with this engine?

#1
01/29/2007 (11:45 am)
1. Dig into the starter kit and its scripts (.cs files). These will get you up and crawling with the engine, understanding how it looks at players, audio, vehicles, weapons, etc. Learn the basics. The starter kits are they to get you acquainted with simple feats (weapon switching or a simple inventory or using the World Editor and terrain builder). Once you understand how they are put together, you can set off to make your own game with scripts written from scratch. That, and any core engine changes can be implemented in the C++ source.

But right now, learn the basics from what is there. Even if it is not the type of game you want to make, it most likely has elements of the type of game you want to make.
#2
01/29/2007 (11:48 am)
Ok thanks...

next questions ... starterkit window is small (i like highter resolutions)... Can i maximize starting kit windows?
#3
01/29/2007 (11:49 am)
In options, choose your resolution and check the full screen box.
#4
01/29/2007 (11:51 am)
Good advice from David. If you are making a 3D platformer, modifying the starter kits is the best way to start work with the engine.

By modifying the starter.fps heavily, you'll learn about movement, camera systems, GUI creation, mission editing, Torque Script, how the engine interfaces with the script, and asset management.

Learn the engine. Make a small mod. Design your game. Start small with a prototype level of your game. Then begin the real work.

Most importantly:
Quote:Read. Read code. Code


#5
01/29/2007 (12:12 pm)
Thanks for respond...
#6
02/01/2007 (5:18 am)
Don't delete this :) And i have question again... How do colision with objects? I wan't add shape (house) and player must colidate with house... players must stop at this object
#7
02/01/2007 (5:43 am)
Go here and read these sections. It will depend on the software you using.

www.garagegames.com/developer/torque/tge/

Interior Editing

DTS Shape Creation
#8
02/01/2007 (7:22 am)
This is very good ... thanks ... but i can't do this in scripts? because i don't have 3ds max/maya/etc...
Ok i find all what i need :)
#9
02/04/2007 (12:17 pm)
And next newbie questions

How i can do player movement only in area ... this link - picture speak more :)

http://img231.imageshack.us/img231/1511/blrrrrkq5.jpg
#10
02/05/2007 (12:44 am)
I search this in tutorials but i can't find it :(