Opengl looks terrible...
by Nic Cusworth · in Torque Game Builder · 01/27/2007 (3:42 am) · 5 replies
I normally run TGB in Direct X but whenever I do a build og my game it defualts to opengl for the renderer. When I run the stand alone game I get lots of artifacts and bad blending. Looks like I'm running the game off of highly compressed jpg files.... basically looks awful...
Anyone else have this problem or a solution... is it the drivers on my laptop? If so what's to say that my game will look terrible on other pcs as well!!
Nic.
Anyone else have this problem or a solution... is it the drivers on my laptop? If so what's to say that my game will look terrible on other pcs as well!!
Nic.
About the author
#2
01/27/2007 (8:53 pm)
That's strange, it's always been the other way around for me.. OpenGL mode always looks great and DirectX mode tends to have graphical and/or other issues. (This goes for all Torque engine products..).
#3
Cheers,
Nic.
01/28/2007 (2:20 am)
I couldn't find any commands to allow me to swtich renderer. Anyone know how to do this? You obviously can because the editor lets you swtich.Cheers,
Nic.
#4
setDisplayDevice is the function you seek.
01/28/2007 (4:40 am)
Do you have the pro license? You can see the source for the options dialog in common/gamescripts/options.cssetDisplayDevice is the function you seek.
#5
Cheers,
Nic.
01/28/2007 (4:53 am)
I don't have the Pro licence but I have just had a look at the options.cs and there's some interesting stuff in there so I'll have a poke around :)Cheers,
Nic.
Torque Owner Ben R Vesco