Collision Detection
by Ian Omroth Hardingham · in Torque Game Builder · 01/26/2007 (10:33 am) · 2 replies
Ok, a couple of questions.
1. is there an easy way of having collision detection without collision response? I'd quite like an invisible circle which called a script onCollision function when something goes into it, but which doesn't push that obect back or anything.
2. Can I set the mass of objects? I have two things colliding and one is much smaller than the other, but is still pushing the big one too far.
3. I have my colliding objects on BOUNCE, but often in slow collisions two objects will become stuck together for a while. Is this a known bug, or is there a way I can stop that happening?
Many thanks,
Ian
1. is there an easy way of having collision detection without collision response? I'd quite like an invisible circle which called a script onCollision function when something goes into it, but which doesn't push that obect back or anything.
2. Can I set the mass of objects? I have two things colliding and one is much smaller than the other, but is still pushing the big one too far.
3. I have my colliding objects on BOUNCE, but often in slow collisions two objects will become stuck together for a while. Is this a known bug, or is there a way I can stop that happening?
Many thanks,
Ian
About the author
Designer and lead programmer on Frozen Synapse, Frozen Endzone, and Determinance. Co-owner of Mode 7 Games.
#2
01/26/2007 (10:31 pm)
You can also simply do it with a trigger (without enter and leave callback), it collide the same way as any sceneobject, but without any physics response from neither the sender or the receiver.
Torque Owner Ben R Vesco