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TGEA M4.2 How to make selfshadow(light Map) on DTS?

by Song Yongjin · in Torque Game Engine Advanced · 01/24/2007 (8:12 pm) · 1 replies

How do i go along making a selfshadow(light map) using TLK? :D

#1
01/25/2007 (8:06 pm)
You can't light map DTS objects, but you can enable dynamic shadows and self shadowing on ShapeBase derived DTS objects (like the player, vehicles, StaticShapes, items, ...) - check out this TDN article for details: Dynamic Shadows.