Llist examples?
by Demolishun · in Torque Game Engine · 01/23/2007 (9:14 pm) · 0 replies
I am creating a widget that will need to handle possibly hundreds of light weight objects and was looking as using llist from core/llist.h. This appears to be a linked list template that seems to be rarely if ever used. Does anyone have experience with this code? So far I have done this:
Is this the correct way to instantiate this?
Thanks,
Frank
typedef struct tnode{
Point3F pos;
ColorI col;
};
typedef LList<tnode> tcnode;Is this the correct way to instantiate this?
Thanks,
Frank
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I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67