Game Development Community

Compiling tse/tgea on visual c 2005

by Kory Imaginism · in Torque Game Engine Advanced · 01/21/2007 (10:25 am) · 6 replies

I'm trying to compile tse on microsoft visual c plus 2005 and I'm not able to get a build with no errors. I followed the instructions on the tdn site and got the lastest graphic driver and the lastest direct x 9 sdk. I did everything in the tutorial and I still recieve build errors. My next post is a copy of my build log

I only have two errors but I can seem to find were they are, if someone can give me some insight on how to find them and correct my build so I can run tse it would help me out.

Thanks in advance

#1
01/21/2007 (10:31 am)
Build Log Rebuild started: Project: Torque Shader Engine, Configuration: Debug|Win32
Command Lines Creating temporary file "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\BAT00000639403088.bat" with contents
[
@echo off

"g:\Torque\TSE_MS4\tse\vc8\..\bin\nasm\nasmw.exe" -f win32 "g:\Torque\TSE_MS4\tse\engine\platform\platformCPUInfo.asm" -o "../engine/out.vc8.win32.debug//platformCPUInfo.obj"

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"

exit 1

:VCEnd
]
Creating command line "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\BAT00000639403088.bat"
Creating temporary file "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\BAT00000739403088.bat" with contents
[
@echo off

"g:\Torque\TSE_MS4\tse\vc8\..\bin\nasm\nasmw.exe" -f win32 "g:\Torque\TSE_MS4\tse\engine\math\mMathSSE_ASM.asm" -o "../engine/out.vc8.win32.debug//mMathSSE_ASM.obj"

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"

exit 1

:VCEnd
]
Creating command line "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\BAT00000739403088.bat"
Creating temporary file "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\BAT00000839403088.bat" with contents
[
@echo off

"g:\Torque\TSE_MS4\tse\vc8\..\bin\nasm\nasmw.exe" -f win32 "g:\Torque\TSE_MS4\tse\engine\math\mMathAMD_ASM.asm" -o "../engine/out.vc8.win32.debug//mMathAMD_ASM.obj"

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"

exit 1

:VCEnd
]
Creating command line "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\BAT00000839403088.bat"
Creating temporary file "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\BAT00000939403088.bat" with contents
[
@echo off

"g:\Torque\TSE_MS4\tse\vc8\..\bin\nasm\nasmw.exe" -f win32 "g:\Torque\TSE_MS4\tse\engine\math\mMath_ASM.asm" -o "../engine/out.vc8.win32.debug//mMath_ASM.obj"

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"

exit 1

:VCEnd
]
Creating command line "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\BAT00000939403088.bat"
Creating temporary file "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\RSP00000A39403088.rsp" with contents
[
/o "../engine/out.vc8.win32.debug//Torque Shader Engine.bsc"

..\engine\out.vc8.win32.debug\audioBuffer.sbr

..\engine\out.vc8.win32.debug\audioDataBlock.sbr

..\engine\out.vc8.win32.debug\audioFunctions.sbr

..\engine\out.vc8.win32.debug\audioStreamSourceFactory.sbr

..\engine\out.vc8.win32.debug\oggMixedStreamSource.sbr

..\engine\out.vc8.win32.debug\vorbisStream.sbr

..\engine\out.vc8.win32.debug\vorbisStreamSource.sbr

..\engine\out.vc8.win32.debug\wavStreamSource.sbr

..\engine\out.vc8.win32.debug\abstractPolyList.sbr

..\engine\out.vc8.win32.debug\boxConvex.sbr

..\engine\out.vc8.win32.debug\clippedPolyList.sbr

..\engine\out.vc8.win32.debug\concretePolyList.sbr

..\engine\out.vc8.win32.debug\convex.sbr

..\engine\out.vc8.win32.debug\convexBrush.sbr

..\engine\out.vc8.win32.debug\depthSortList.sbr

..\engine\out.vc8.win32.debug\earlyOutPolyList.sbr

..\engine\out.vc8.win32.debug\extrudedPolyList.sbr

..\engine\out.vc8.win32.debug\gjk.sbr

..\engine\out.vc8.win32.debug\optimizedPolyList.sbr

..\engine\out.vc8.win32.debug\planeExtractor.sbr

..\engine\out.vc8.win32.debug\polyhedron.sbr

..\engine\out.vc8.win32.debug\polytope.sbr

..\engine\out.vc8.win32.debug\astAlloc.sbr

..\engine\out.vc8.win32.debug\astNodes.sbr

..\engine\out.vc8.win32.debug\BASgram.sbr

..\engine\out.vc8.win32.debug\BASscan.sbr

..\engine\out.vc8.win32.debug\cmdgram.sbr

..\engine\out.vc8.win32.debug\CMDscan.sbr

..\engine\out.vc8.win32.debug\codeBlock.sbr

..\engine\out.vc8.win32.debug\compiledEval.sbr

..\engine\out.vc8.win32.debug\compiler.sbr

..\engine\out.vc8.win32.debug\console.sbr

..\engine\out.vc8.win32.debug\consoleDoc.sbr

..\engine\out.vc8.win32.debug\consoleFunctions.sbr

..\engine\out.vc8.win32.debug\consoleInternal.sbr

..\engine\out.vc8.win32.debug\consoleLogger.sbr

..\engine\out.vc8.win32.debug\consoleObject.sbr

..\engine\out.vc8.win32.debug\consoleParser.sbr
#2
01/21/2007 (10:32 am)
..\engine\out.vc8.win32.debug\consoleTypes.sbr

..\engine\out.vc8.win32.debug\dynamicTypes.sbr

..\engine\out.vc8.win32.debug\scriptObject.sbr

..\engine\out.vc8.win32.debug\simBase.sbr

..\engine\out.vc8.win32.debug\simDictionary.sbr

..\engine\out.vc8.win32.debug\simManager.sbr

..\engine\out.vc8.win32.debug\stringStack.sbr

..\engine\out.vc8.win32.debug\telnetConsole.sbr

..\engine\out.vc8.win32.debug\telnetDebugger.sbr

..\engine\out.vc8.win32.debug\typeValidators.sbr

..\engine\out.vc8.win32.debug\bitRender.sbr

..\engine\out.vc8.win32.debug\bitStream.sbr

..\engine\out.vc8.win32.debug\bitTables.sbr

..\engine\out.vc8.win32.debug\chunkFile.sbr

..\engine\out.vc8.win32.debug\crc.sbr

..\engine\out.vc8.win32.debug\dataChunker.sbr

..\engine\out.vc8.win32.debug\dnet.sbr

..\engine\out.vc8.win32.debug\fileObject.sbr

..\engine\out.vc8.win32.debug\fileStream.sbr

..\engine\out.vc8.win32.debug\filterStream.sbr

..\engine\out.vc8.win32.debug\findMatch.sbr

..\engine\out.vc8.win32.debug\frameAllocator.sbr

..\engine\out.vc8.win32.debug\idGenerator.sbr

..\engine\out.vc8.win32.debug\iTickable.sbr

..\engine\out.vc8.win32.debug\memStream.sbr

..\engine\out.vc8.win32.debug\nStream.sbr

..\engine\out.vc8.win32.debug\nTypes.sbr

..\engine\out.vc8.win32.debug\resDictionary.sbr

..\engine\out.vc8.win32.debug\resizeStream.sbr

..\engine\out.vc8.win32.debug\resManager.sbr

..\engine\out.vc8.win32.debug\stringBuffer.sbr

..\engine\out.vc8.win32.debug\stringTable.sbr

..\engine\out.vc8.win32.debug\tDictionary.sbr

..\engine\out.vc8.win32.debug\tokenizer.sbr

..\engine\out.vc8.win32.debug\tVector.sbr

..\engine\out.vc8.win32.debug\unicode.sbr

..\engine\out.vc8.win32.debug\zipAggregate.sbr

..\engine\out.vc8.win32.debug\zipHeaders.sbr

..\engine\out.vc8.win32.debug\zipSubStream.sbr

..\engine\out.vc8.win32.debug\creator.sbr

..\engine\out.vc8.win32.debug\editor.sbr

..\engine\out.vc8.win32.debug\editTSCtrl.sbr

..\engine\out.vc8.win32.debug\guiTerrPreviewCtrl.sbr

..\engine\out.vc8.win32.debug\missionAreaEditor.sbr

..\engine\out.vc8.win32.debug\terraformer.sbr

..\engine\out.vc8.win32.debug\terraformerNoise.sbr

..\engine\out.vc8.win32.debug\terraformerTexture.sbr

..\engine\out.vc8.win32.debug\terrainActions.sbr

..\engine\out.vc8.win32.debug\terrainEditor.sbr

..\engine\out.vc8.win32.debug\worldEditor.sbr

..\engine\out.vc8.win32.debug\aiClient.sbr

..\engine\out.vc8.win32.debug\aiConnection.sbr

..\engine\out.vc8.win32.debug\aiPlayer.sbr

..\engine\out.vc8.win32.debug\ambientAudioManager.sbr

..\engine\out.vc8.win32.debug\audioEmitter.sbr

..\engine\out.vc8.win32.debug\badWordFilter.sbr

..\engine\out.vc8.win32.debug\banList.sbr

..\engine\out.vc8.win32.debug\camera.sbr

..\engine\out.vc8.win32.debug\cameraSpline.sbr

..\engine\out.vc8.win32.debug\collisionTest.sbr

..\engine\out.vc8.win32.debug\debris.sbr

..\engine\out.vc8.win32.debug\debugView.sbr

..\engine\out.vc8.win32.debug\game.sbr

..\engine\out.vc8.win32.debug\gameBase.sbr

..\engine\out.vc8.win32.debug\gameConnection.sbr

..\engine\out.vc8.win32.debug\gameConnectionEvents.sbr

..\engine\out.vc8.win32.debug\gameConnectionMoves.sbr

..\engine\out.vc8.win32.debug\gameFunctions.sbr

..\engine\out.vc8.win32.debug\gameProcess.sbr

..\engine\out.vc8.win32.debug\gameTSCtrl.sbr

..\engine\out.vc8.win32.debug\guiNoMouseCtrl.sbr

..\engine\out.vc8.win32.debug\guiPlayerView.sbr

..\engine\out.vc8.win32.debug\item.sbr

..\engine\out.vc8.win32.debug\main.sbr

..\engine\out.vc8.win32.debug\missionArea.sbr

..\engine\out.vc8.win32.debug\missionMarker.sbr

..\engine\out.vc8.win32.debug\pathCamera.sbr

..\engine\out.vc8.win32.debug\physicalZone.sbr

..\engine\out.vc8.win32.debug\player.sbr

..\engine\out.vc8.win32.debug\projectile.sbr

..\engine\out.vc8.win32.debug\rigid.sbr

..\engine\out.vc8.win32.debug\scopeAlwaysShape.sbr

..\engine\out.vc8.win32.debug\shadow.sbr

..\engine\out.vc8.win32.debug\shapeBase.sbr

..\engine\out.vc8.win32.debug\shapeCollision.sbr

..\engine\out.vc8.win32.debug\shapeImage.sbr

..\engine\out.vc8.win32.debug\showTSShape.sbr

..\engine\out.vc8.win32.debug\sphere.sbr

..\engine\out.vc8.win32.debug\staticShape.sbr

..\engine\out.vc8.win32.debug\trigger.sbr

..\engine\out.vc8.win32.debug\tsStatic.sbr

..\engine\out.vc8.win32.debug\version.sbr

..\engine\out.vc8.win32.debug\cameraFXMgr.sbr

..\engine\out.vc8.win32.debug\explosion.sbr

..\engine\out.vc8.win32.debug\fxFoliageReplicator.sbr

..\engine\out.vc8.win32.debug\fxLight.sbr

..\engine\out.vc8.win32.debug\fxSunLight.sbr

..\engine\out.vc8.win32.debug\particle.sbr

..\engine\out.vc8.win32.debug\particleEmitter.sbr

..\engine\out.vc8.win32.debug\particleEmitterNode.sbr

..\engine\out.vc8.win32.debug\precipitation.sbr

..\engine\out.vc8.win32.debug\httpObject.sbr

..\engine\out.vc8.win32.debug\net.sbr

..\engine\out.vc8.win32.debug\netTest.sbr

..\engine\out.vc8.win32.debug\serverQuery.sbr

..\engine\out.vc8.win32.debug\tcpObject.sbr

..\engine\out.vc8.win32.debug\guiClockHud.sbr
#3
01/21/2007 (10:33 am)
..\engine\out.vc8.win32.debug\guiCrossHairHud.sbr

..\engine\out.vc8.win32.debug\guiHealthBarHud.sbr

..\engine\out.vc8.win32.debug\guiShapeNameHud.sbr

..\engine\out.vc8.win32.debug\flyingVehicle.sbr

..\engine\out.vc8.win32.debug\guiSpeedometer.sbr

..\engine\out.vc8.win32.debug\hoverVehicle.sbr

..\engine\out.vc8.win32.debug\vehicle.sbr

..\engine\out.vc8.win32.debug\vehicleBlocker.sbr

..\engine\out.vc8.win32.debug\wheeledVehicle.sbr

..\engine\out.vc8.win32.debug\bitmapBmp.sbr

..\engine\out.vc8.win32.debug\bitmapGif.sbr

..\engine\out.vc8.win32.debug\bitmapJpeg.sbr

..\engine\out.vc8.win32.debug\bitmapPng.sbr

..\engine\out.vc8.win32.debug\cubemapData.sbr

..\engine\out.vc8.win32.debug\ddsLoader.sbr

..\engine\out.vc8.win32.debug\debugDraw.sbr

..\engine\out.vc8.win32.debug\gBitmap.sbr

..\engine\out.vc8.win32.debug\gFont.sbr

..\engine\out.vc8.win32.debug\gfxCanon.sbr

..\engine\out.vc8.win32.debug\gfxCardProfile.sbr

..\engine\out.vc8.win32.debug\gfxDevice.sbr

..\engine\out.vc8.win32.debug\gfxInit.win32.sbr

..\engine\out.vc8.win32.debug\gfxShaderMgr.sbr

..\engine\out.vc8.win32.debug\gfxStateFrame.sbr

..\engine\out.vc8.win32.debug\gfxStructs.sbr

..\engine\out.vc8.win32.debug\gfxTextureHandle.sbr

..\engine\out.vc8.win32.debug\gfxTextureManager.sbr

..\engine\out.vc8.win32.debug\gfxTextureObject.sbr

..\engine\out.vc8.win32.debug\gfxTextureProfile.sbr

..\engine\out.vc8.win32.debug\gfxVertexBuffer.sbr

..\engine\out.vc8.win32.debug\gfxVertexColor.sbr

..\engine\out.vc8.win32.debug\glowBuffer.sbr

..\engine\out.vc8.win32.debug\gNewFont.sbr

..\engine\out.vc8.win32.debug\gPalette.sbr

..\engine\out.vc8.win32.debug\primBuilder.sbr

..\engine\out.vc8.win32.debug\reflectPlane.sbr

..\engine\out.vc8.win32.debug\screenshot.sbr

..\engine\out.vc8.win32.debug\DXDiagNVUtil.sbr

..\engine\out.vc8.win32.debug\gfxD3DCardProfiler.sbr

..\engine\out.vc8.win32.debug\gfxD3DCubemap.sbr

..\engine\out.vc8.win32.debug\gfxD3DDevice.sbr

"..\engine\out.vc8.win32.debug\gfxD3DDevice.regen-states.sbr"

..\engine\out.vc8.win32.debug\gfxD3DEnumTranslate.sbr

..\engine\out.vc8.win32.debug\gfxD3DShader.sbr

..\engine\out.vc8.win32.debug\gfxD3DShaderMgr.sbr

..\engine\out.vc8.win32.debug\gfxD3DTextureManager.sbr

..\engine\out.vc8.win32.debug\gfxD3DTextureObject.sbr

..\engine\out.vc8.win32.debug\gfxD3DTypes.sbr

..\engine\out.vc8.win32.debug\gfxD3DVertexBuffer.sbr

..\engine\out.vc8.win32.debug\screenshotD3D.sbr

..\engine\out.vc8.win32.debug\guiCtrlArrayCtrl.sbr

..\engine\out.vc8.win32.debug\guiFrameCtrl.sbr

..\engine\out.vc8.win32.debug\guiPaneCtrl.sbr

..\engine\out.vc8.win32.debug\guiScrollCtrl.sbr

..\engine\out.vc8.win32.debug\guiStackCtrl.sbr

..\engine\out.vc8.win32.debug\guiWindowCtrl.sbr

..\engine\out.vc8.win32.debug\guiBackgroundCtrl.sbr

..\engine\out.vc8.win32.debug\guiBitmapBorderCtrl.sbr

..\engine\out.vc8.win32.debug\guiBitmapButtonCtrl.sbr

..\engine\out.vc8.win32.debug\guiBitmapCtrl.sbr

..\engine\out.vc8.win32.debug\guiBorderButton.sbr

..\engine\out.vc8.win32.debug\guiButtonBaseCtrl.sbr

..\engine\out.vc8.win32.debug\guiButtonCtrl.sbr

..\engine\out.vc8.win32.debug\guiCheckBoxCtrl.sbr

..\engine\out.vc8.win32.debug\guiConsole.sbr

..\engine\out.vc8.win32.debug\guiConsoleEditCtrl.sbr

..\engine\out.vc8.win32.debug\guiConsoleTextCtrl.sbr

..\engine\out.vc8.win32.debug\guiMLTextCtrl.sbr

..\engine\out.vc8.win32.debug\guiMLTextEditCtrl.sbr

..\engine\out.vc8.win32.debug\guiPopUpCtrl.sbr

..\engine\out.vc8.win32.debug\guiRadioCtrl.sbr

..\engine\out.vc8.win32.debug\guiSliderCtrl.sbr

..\engine\out.vc8.win32.debug\guiTextCtrl.sbr

..\engine\out.vc8.win32.debug\guiTextEditCtrl.sbr

..\engine\out.vc8.win32.debug\guiTextEditSliderCtrl.sbr

..\engine\out.vc8.win32.debug\guiTextListCtrl.sbr

..\engine\out.vc8.win32.debug\guiTreeViewCtrl.sbr

..\engine\out.vc8.win32.debug\guiArrayCtrl.sbr

..\engine\out.vc8.win32.debug\guiCanvas.sbr

..\engine\out.vc8.win32.debug\guiControl.sbr

..\engine\out.vc8.win32.debug\guiDefaultControlRender.sbr

..\engine\out.vc8.win32.debug\guiTSControl.sbr

..\engine\out.vc8.win32.debug\guiTypes.sbr

..\engine\out.vc8.win32.debug\guiControlListPopup.sbr

..\engine\out.vc8.win32.debug\guiDebugger.sbr

..\engine\out.vc8.win32.debug\guiEditCtrl.sbr

..\engine\out.vc8.win32.debug\guiFilterCtrl.sbr

..\engine\out.vc8.win32.debug\guiGraphCtrl.sbr

..\engine\out.vc8.win32.debug\guiInspector.sbr

..\engine\out.vc8.win32.debug\guiInspectorTypes.sbr

..\engine\out.vc8.win32.debug\guiMenuBar.sbr

..\engine\out.vc8.win32.debug\guiAviBitmapCtrl.sbr

..\engine\out.vc8.win32.debug\guiBitmapAnimation.sbr

..\engine\out.vc8.win32.debug\guiChunkedBitmapCtrl.sbr

..\engine\out.vc8.win32.debug\guiFadeinBitmapCtrl.sbr

..\engine\out.vc8.win32.debug\guiMessageVectorCtrl.sbr

..\engine\out.vc8.win32.debug\guiProgressCtrl.sbr

..\engine\out.vc8.win32.debug\guiBubbleTextCtrl.sbr

..\engine\out.vc8.win32.debug\guiInputCtrl.sbr

..\engine\out.vc8.win32.debug\guiMouseEventCtrl.sbr

..\engine\out.vc8.win32.debug\messageVector.sbr

..\engine\out.vc8.win32.debug\guiTickCtrl.sbr

..\engine\out.vc8.win32.debug\floorPlanRes.sbr

..\engine\out.vc8.win32.debug\forceField.sbr

..\engine\out.vc8.win32.debug\interior.sbr

..\engine\out.vc8.win32.debug\interiorCollision.sbr

..\engine\out.vc8.win32.debug\interiorDebug.sbr

..\engine\out.vc8.win32.debug\interiorInstance.sbr

..\engine\out.vc8.win32.debug\interiorIO.sbr

..\engine\out.vc8.win32.debug\interiorLMManager.sbr

..\engine\out.vc8.win32.debug\interiorMap.sbr

..\engine\out.vc8.win32.debug\interiorMapRes.sbr

..\engine\out.vc8.win32.debug\interiorRender.sbr

..\engine\out.vc8.win32.debug\interiorRes.sbr

..\engine\out.vc8.win32.debug\interiorResObjects.sbr

..\engine\out.vc8.win32.debug\pathedInterior.sbr

..\engine\out.vc8.win32.debug\customMaterial.sbr

..\engine\out.vc8.win32.debug\material.sbr

..\engine\out.vc8.win32.debug\materialList.sbr

..\engine\out.vc8.win32.debug\materialPropertyMap.sbr

..\engine\out.vc8.win32.debug\matInstance.sbr

..\engine\out.vc8.win32.debug\shaderData.sbr

..\engine\out.vc8.win32.debug\mathTypes.sbr

..\engine\out.vc8.win32.debug\mathUtils.sbr

..\engine\out.vc8.win32.debug\mBox.sbr

..\engine\out.vc8.win32.debug\mConsoleFunctions.sbr

..\engine\out.vc8.win32.debug\mMath_C.sbr

..\engine\out.vc8.win32.debug\mMathAMD.sbr

..\engine\out.vc8.win32.debug\mMathFn.sbr

..\engine\out.vc8.win32.debug\mMathSSE.sbr

..\engine\out.vc8.win32.debug\mMatrix.sbr

..\engine\out.vc8.win32.debug\mPlaneTransformer.sbr

..\engine\out.vc8.win32.debug\mQuadPatch.sbr

..\engine\out.vc8.win32.debug\mQuat.sbr

..\engine\out.vc8.win32.debug\mRandom.sbr

..\engine\out.vc8.win32.debug\mSolver.sbr
#4
01/21/2007 (10:37 am)
..\engine\out.vc8.win32.debug\mSplinePatch.sbr

..\engine\out.vc8.win32.debug\gameInterface.sbr

..\engine\out.vc8.win32.debug\platformAssert.sbr

..\engine\out.vc8.win32.debug\platformCPU.sbr

..\engine\out.vc8.win32.debug\platformFileIO.sbr

..\engine\out.vc8.win32.debug\platformMemory.sbr

..\engine\out.vc8.win32.debug\platformRedBook.sbr

..\engine\out.vc8.win32.debug\platformString.sbr

..\engine\out.vc8.win32.debug\platformVideo.sbr

..\engine\out.vc8.win32.debug\profiler.sbr

..\engine\out.vc8.win32.debug\detailManager.sbr

..\engine\out.vc8.win32.debug\lightManager.sbr

..\engine\out.vc8.win32.debug\sceneGraph.sbr

..\engine\out.vc8.win32.debug\sceneLighting.sbr

..\engine\out.vc8.win32.debug\sceneRoot.sbr

..\engine\out.vc8.win32.debug\sceneState.sbr

..\engine\out.vc8.win32.debug\sceneTraversal.sbr

..\engine\out.vc8.win32.debug\sgUtil.sbr

..\engine\out.vc8.win32.debug\shadowVolumeBSP.sbr

..\engine\out.vc8.win32.debug\windingClipper.sbr

..\engine\out.vc8.win32.debug\bump.sbr

..\engine\out.vc8.win32.debug\featureMgr.sbr

..\engine\out.vc8.win32.debug\langElement.sbr

..\engine\out.vc8.win32.debug\pixSpecular.sbr

..\engine\out.vc8.win32.debug\shaderComp.sbr

..\engine\out.vc8.win32.debug\shaderFeature.sbr

..\engine\out.vc8.win32.debug\shaderGen.sbr

..\engine\out.vc8.win32.debug\shaderGenManager.sbr

..\engine\out.vc8.win32.debug\shaderOp.sbr

..\engine\out.vc8.win32.debug\actionMap.sbr

..\engine\out.vc8.win32.debug\connectionStringTable.sbr

..\engine\out.vc8.win32.debug\decalManager.sbr

..\engine\out.vc8.win32.debug\netConnection.sbr

..\engine\out.vc8.win32.debug\netDownload.sbr

..\engine\out.vc8.win32.debug\netEvent.sbr

..\engine\out.vc8.win32.debug\netGhost.sbr

..\engine\out.vc8.win32.debug\netInterface.sbr

..\engine\out.vc8.win32.debug\netObject.sbr

..\engine\out.vc8.win32.debug\netStringTable.sbr

..\engine\out.vc8.win32.debug\pathManager.sbr

..\engine\out.vc8.win32.debug\sceneObject.sbr

..\engine\out.vc8.win32.debug\simPath.sbr

..\engine\out.vc8.win32.debug\blender.sbr

..\engine\out.vc8.win32.debug\bvQuadTree.sbr

..\engine\out.vc8.win32.debug\fluidQuadTree.sbr

..\engine\out.vc8.win32.debug\fluidRender.sbr

..\engine\out.vc8.win32.debug\fluidSupport.sbr

..\engine\out.vc8.win32.debug\sky.sbr

..\engine\out.vc8.win32.debug\sun.sbr

..\engine\out.vc8.win32.debug\terrBatch.sbr

..\engine\out.vc8.win32.debug\terrCollision.sbr

..\engine\out.vc8.win32.debug\terrData.sbr

..\engine\out.vc8.win32.debug\terrLighting.sbr

..\engine\out.vc8.win32.debug\terrRender.sbr

..\engine\out.vc8.win32.debug\terrTexture.sbr

..\engine\out.vc8.win32.debug\waterBlock.sbr

..\engine\out.vc8.win32.debug\tsAnimate.sbr

..\engine\out.vc8.win32.debug\tsCollision.sbr

..\engine\out.vc8.win32.debug\tsDecal.sbr

..\engine\out.vc8.win32.debug\tsDump.sbr

..\engine\out.vc8.win32.debug\tsIntegerSet.sbr

..\engine\out.vc8.win32.debug\tsLastDetail.sbr

..\engine\out.vc8.win32.debug\tsMaterialList.sbr

..\engine\out.vc8.win32.debug\tsMesh.sbr

..\engine\out.vc8.win32.debug\tsPartInstance.sbr

..\engine\out.vc8.win32.debug\tsShape.sbr

..\engine\out.vc8.win32.debug\tsShapeAlloc.sbr

..\engine\out.vc8.win32.debug\tsShapeConstruct.sbr

..\engine\out.vc8.win32.debug\tsShapeInstance.sbr

..\engine\out.vc8.win32.debug\tsShapeOldRead.sbr

..\engine\out.vc8.win32.debug\tsSortedMesh.sbr

..\engine\out.vc8.win32.debug\tsThread.sbr

..\engine\out.vc8.win32.debug\tsTransform.sbr

..\engine\out.vc8.win32.debug\dxVersionChecker.sbr

..\engine\out.vc8.win32.debug\getdxver.sbr

..\engine\out.vc8.win32.debug\win32WinMgr.sbr

..\engine\out.vc8.win32.debug\winAsmBlit.sbr

..\engine\out.vc8.win32.debug\winConsole.sbr

..\engine\out.vc8.win32.debug\winCPUInfo.sbr

..\engine\out.vc8.win32.debug\winDInputDevice.sbr

..\engine\out.vc8.win32.debug\winDirectInput.sbr

..\engine\out.vc8.win32.debug\winFileio.sbr

..\engine\out.vc8.win32.debug\winFont.sbr

..\engine\out.vc8.win32.debug\winInput.sbr

..\engine\out.vc8.win32.debug\winMath.sbr

..\engine\out.vc8.win32.debug\winMath_ASM.sbr

..\engine\out.vc8.win32.debug\winMemory.sbr

..\engine\out.vc8.win32.debug\winMutex.sbr

..\engine\out.vc8.win32.debug\winNet.sbr

..\engine\out.vc8.win32.debug\winOpenAL.sbr

..\engine\out.vc8.win32.debug\winProcessControl.sbr

..\engine\out.vc8.win32.debug\winRedbook.sbr

..\engine\out.vc8.win32.debug\winSemaphore.sbr

..\engine\out.vc8.win32.debug\winStrings.sbr

..\engine\out.vc8.win32.debug\winThread.sbr

..\engine\out.vc8.win32.debug\winTime.sbr

..\engine\out.vc8.win32.debug\winWindow.sbr

..\engine\out.vc8.win32.debug\frustrumCuller.sbr

..\engine\out.vc8.win32.debug\quadTreeTracer.sbr

..\engine\out.vc8.win32.debug\rectClipper.sbr

..\engine\out.vc8.win32.debug\triBoxCheck.sbr

..\engine\out.vc8.win32.debug\atlasCollision.sbr

..\engine\out.vc8.win32.debug\atlasGen.sbr

..\engine\out.vc8.win32.debug\atlasHeightfield.sbr

..\engine\out.vc8.win32.debug\atlasInstance.sbr

..\engine\out.vc8.win32.debug\atlasInstanceEntry.sbr

..\engine\out.vc8.win32.debug\atlasMesher.sbr

..\engine\out.vc8.win32.debug\atlasResource.sbr

..\engine\out.vc8.win32.debug\atlasResourceEntry.sbr

..\engine\out.vc8.win32.debug\atlasResourceInfo.sbr

..\engine\out.vc8.win32.debug\atlasTQTFile.sbr

..\engine\out.vc8.win32.debug\atlasTQTFileD3D.sbr

..\engine\out.vc8.win32.debug\atlasBaseTOC.sbr

..\engine\out.vc8.win32.debug\atlasChunk.sbr

..\engine\out.vc8.win32.debug\atlasClassFactory.sbr

..\engine\out.vc8.win32.debug\atlasDeferredFile.sbr

..\engine\out.vc8.win32.debug\atlasDeferredIO.sbr

..\engine\out.vc8.win32.debug\atlasFile.sbr

..\engine\out.vc8.win32.debug\atlasRequestNote.sbr

..\engine\out.vc8.win32.debug\atlasResourceTOC.sbr

..\engine\out.vc8.win32.debug\threadSafeQueue.sbr

..\engine\out.vc8.win32.debug\atlasConsoleGenerator.sbr
#5
01/21/2007 (10:38 am)
..\engine\out.vc8.win32.debug\atlasDiscreteMesh.sbr

..\engine\out.vc8.win32.debug\atlasHeightfieldGenerator.sbr

..\engine\out.vc8.win32.debug\atlasImportLargeImage.sbr

..\engine\out.vc8.win32.debug\atlasImportOld.sbr

..\engine\out.vc8.win32.debug\atlasImportTiles.sbr

..\engine\out.vc8.win32.debug\atlasOldGenerator.sbr

..\engine\out.vc8.win32.debug\atlasOldHeightfield.sbr

..\engine\out.vc8.win32.debug\atlasOldMesher.sbr

..\engine\out.vc8.win32.debug\atlasConfigChunk.sbr

..\engine\out.vc8.win32.debug\atlasGeomChunk.sbr

..\engine\out.vc8.win32.debug\atlasGeomCollision.sbr

..\engine\out.vc8.win32.debug\atlasResourceConfigTOC.sbr

..\engine\out.vc8.win32.debug\atlasResourceGeomTOC.sbr

..\engine\out.vc8.win32.debug\atlasResourceTexTOC.sbr

..\engine\out.vc8.win32.debug\atlasTexChunk.sbr

..\engine\out.vc8.win32.debug\atlasTexChunkD3D.sbr

..\engine\out.vc8.win32.debug\atlasClipMap.sbr

..\engine\out.vc8.win32.debug\atlasClipMapBatcher.sbr

..\engine\out.vc8.win32.debug\atlasClipMapBlenderCache.sbr

..\engine\out.vc8.win32.debug\atlasClipMapCache.sbr

..\engine\out.vc8.win32.debug\atlasClipMapDebugCache.sbr

..\engine\out.vc8.win32.debug\atlasClipMapUniqueCache.sbr

..\engine\out.vc8.win32.debug\atlasInstance2.sbr

..\engine\out.vc8.win32.debug\atlasInstanceGeomTOC.sbr

..\engine\out.vc8.win32.debug\atlasInstanceTexTOC.sbr

..\engine\out.vc8.win32.debug\atlasInstanceTOC.sbr

..\engine\out.vc8.win32.debug\i18n.sbr

..\engine\out.vc8.win32.debug\lang.sbr

..\engine\out.vc8.win32.debug\renderElemMgr.sbr

..\engine\out.vc8.win32.debug\renderGlowMgr.sbr

..\engine\out.vc8.win32.debug\renderInstMgr.sbr

..\engine\out.vc8.win32.debug\renderInteriorMgr.sbr

..\engine\out.vc8.win32.debug\renderMeshMgr.sbr

..\engine\out.vc8.win32.debug\renderObjectMgr.sbr

..\engine\out.vc8.win32.debug\renderRefractMgr.sbr

..\engine\out.vc8.win32.debug\renderTranslucentMgr.sbr

..\engine\out.vc8.win32.debug\sgDecalProjector.sbr

..\engine\out.vc8.win32.debug\sgDynamicRangeLighting.sbr

..\engine\out.vc8.win32.debug\sgFormatManager.sbr

..\engine\out.vc8.win32.debug\sgLightingModel.sbr

..\engine\out.vc8.win32.debug\sgLightManager.sbr

..\engine\out.vc8.win32.debug\sgLightMap.sbr

..\engine\out.vc8.win32.debug\sgLightObject.sbr

..\engine\out.vc8.win32.debug\sgMissionLightingFilter.sbr

..\engine\out.vc8.win32.debug\sgObjectBasedProjector.sbr
..\engine\out.vc8.win32.debug\sgObjectShadows.sbr

..\engine\out.vc8.win32.debug\sgSceneLighting.sbr

..\engine\out.vc8.win32.debug\sgSceneLightingInterior.sbr

..\engine\out.vc8.win32.debug\sgSceneLightingTerrain.sbr

..\engine\out.vc8.win32.debug\sgScenePersist.sbr

..\engine\out.vc8.win32.debug\volLight.sbr

..\engine\out.vc8.win32.debug\audio.sbr
]
Creating command line "bscmake.exe @C:\DOCUME~1\Kory~1\LOCALS~1\Temp\RSP00000A39403088.rsp /nologo"
Output Window Performing Custom Build Step
Project : error PRJ0003 : Error spawning 'cmd.exe'.
Creating browse information file...
Project : error PRJ0003 : Error spawning 'bscmake.exe'.
Results Build log was saved at "file://g:\Torque\TSE_MS4\tse\engine\out.vc8.win32.debug\BuildLog.htm"
Torque Shader Engine - 2 error(s), 0 warning(s)
#6
01/22/2007 (2:34 pm)
You need to download and install the Platform SDK. Search the forums for more info on this. The docs for installing TGEA properly will be updated soon.