Compiling tse/tgea on visual c 2005
by Kory Imaginism · in Torque Game Engine Advanced · 01/21/2007 (10:25 am) · 6 replies
I'm trying to compile tse on microsoft visual c plus 2005 and I'm not able to get a build with no errors. I followed the instructions on the tdn site and got the lastest graphic driver and the lastest direct x 9 sdk. I did everything in the tutorial and I still recieve build errors. My next post is a copy of my build log
I only have two errors but I can seem to find were they are, if someone can give me some insight on how to find them and correct my build so I can run tse it would help me out.
Thanks in advance
I only have two errors but I can seem to find were they are, if someone can give me some insight on how to find them and correct my build so I can run tse it would help me out.
Thanks in advance
#2
..\engine\out.vc8.win32.debug\dynamicTypes.sbr
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..\engine\out.vc8.win32.debug\simBase.sbr
..\engine\out.vc8.win32.debug\simDictionary.sbr
..\engine\out.vc8.win32.debug\simManager.sbr
..\engine\out.vc8.win32.debug\stringStack.sbr
..\engine\out.vc8.win32.debug\telnetConsole.sbr
..\engine\out.vc8.win32.debug\telnetDebugger.sbr
..\engine\out.vc8.win32.debug\typeValidators.sbr
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..\engine\out.vc8.win32.debug\bitStream.sbr
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..\engine\out.vc8.win32.debug\editTSCtrl.sbr
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..\engine\out.vc8.win32.debug\audioEmitter.sbr
..\engine\out.vc8.win32.debug\badWordFilter.sbr
..\engine\out.vc8.win32.debug\banList.sbr
..\engine\out.vc8.win32.debug\camera.sbr
..\engine\out.vc8.win32.debug\cameraSpline.sbr
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..\engine\out.vc8.win32.debug\missionArea.sbr
..\engine\out.vc8.win32.debug\missionMarker.sbr
..\engine\out.vc8.win32.debug\pathCamera.sbr
..\engine\out.vc8.win32.debug\physicalZone.sbr
..\engine\out.vc8.win32.debug\player.sbr
..\engine\out.vc8.win32.debug\projectile.sbr
..\engine\out.vc8.win32.debug\rigid.sbr
..\engine\out.vc8.win32.debug\scopeAlwaysShape.sbr
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..\engine\out.vc8.win32.debug\shapeBase.sbr
..\engine\out.vc8.win32.debug\shapeCollision.sbr
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..\engine\out.vc8.win32.debug\showTSShape.sbr
..\engine\out.vc8.win32.debug\sphere.sbr
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..\engine\out.vc8.win32.debug\trigger.sbr
..\engine\out.vc8.win32.debug\tsStatic.sbr
..\engine\out.vc8.win32.debug\version.sbr
..\engine\out.vc8.win32.debug\cameraFXMgr.sbr
..\engine\out.vc8.win32.debug\explosion.sbr
..\engine\out.vc8.win32.debug\fxFoliageReplicator.sbr
..\engine\out.vc8.win32.debug\fxLight.sbr
..\engine\out.vc8.win32.debug\fxSunLight.sbr
..\engine\out.vc8.win32.debug\particle.sbr
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..\engine\out.vc8.win32.debug\httpObject.sbr
..\engine\out.vc8.win32.debug\net.sbr
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..\engine\out.vc8.win32.debug\serverQuery.sbr
..\engine\out.vc8.win32.debug\tcpObject.sbr
..\engine\out.vc8.win32.debug\guiClockHud.sbr
01/21/2007 (10:32 am)
..\engine\out.vc8.win32.debug\consoleTypes.sbr..\engine\out.vc8.win32.debug\dynamicTypes.sbr
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..\engine\out.vc8.win32.debug\stringStack.sbr
..\engine\out.vc8.win32.debug\telnetConsole.sbr
..\engine\out.vc8.win32.debug\telnetDebugger.sbr
..\engine\out.vc8.win32.debug\typeValidators.sbr
..\engine\out.vc8.win32.debug\bitRender.sbr
..\engine\out.vc8.win32.debug\bitStream.sbr
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..\engine\out.vc8.win32.debug\crc.sbr
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..\engine\out.vc8.win32.debug\fileObject.sbr
..\engine\out.vc8.win32.debug\fileStream.sbr
..\engine\out.vc8.win32.debug\filterStream.sbr
..\engine\out.vc8.win32.debug\findMatch.sbr
..\engine\out.vc8.win32.debug\frameAllocator.sbr
..\engine\out.vc8.win32.debug\idGenerator.sbr
..\engine\out.vc8.win32.debug\iTickable.sbr
..\engine\out.vc8.win32.debug\memStream.sbr
..\engine\out.vc8.win32.debug\nStream.sbr
..\engine\out.vc8.win32.debug\nTypes.sbr
..\engine\out.vc8.win32.debug\resDictionary.sbr
..\engine\out.vc8.win32.debug\resizeStream.sbr
..\engine\out.vc8.win32.debug\resManager.sbr
..\engine\out.vc8.win32.debug\stringBuffer.sbr
..\engine\out.vc8.win32.debug\stringTable.sbr
..\engine\out.vc8.win32.debug\tDictionary.sbr
..\engine\out.vc8.win32.debug\tokenizer.sbr
..\engine\out.vc8.win32.debug\tVector.sbr
..\engine\out.vc8.win32.debug\unicode.sbr
..\engine\out.vc8.win32.debug\zipAggregate.sbr
..\engine\out.vc8.win32.debug\zipHeaders.sbr
..\engine\out.vc8.win32.debug\zipSubStream.sbr
..\engine\out.vc8.win32.debug\creator.sbr
..\engine\out.vc8.win32.debug\editor.sbr
..\engine\out.vc8.win32.debug\editTSCtrl.sbr
..\engine\out.vc8.win32.debug\guiTerrPreviewCtrl.sbr
..\engine\out.vc8.win32.debug\missionAreaEditor.sbr
..\engine\out.vc8.win32.debug\terraformer.sbr
..\engine\out.vc8.win32.debug\terraformerNoise.sbr
..\engine\out.vc8.win32.debug\terraformerTexture.sbr
..\engine\out.vc8.win32.debug\terrainActions.sbr
..\engine\out.vc8.win32.debug\terrainEditor.sbr
..\engine\out.vc8.win32.debug\worldEditor.sbr
..\engine\out.vc8.win32.debug\aiClient.sbr
..\engine\out.vc8.win32.debug\aiConnection.sbr
..\engine\out.vc8.win32.debug\aiPlayer.sbr
..\engine\out.vc8.win32.debug\ambientAudioManager.sbr
..\engine\out.vc8.win32.debug\audioEmitter.sbr
..\engine\out.vc8.win32.debug\badWordFilter.sbr
..\engine\out.vc8.win32.debug\banList.sbr
..\engine\out.vc8.win32.debug\camera.sbr
..\engine\out.vc8.win32.debug\cameraSpline.sbr
..\engine\out.vc8.win32.debug\collisionTest.sbr
..\engine\out.vc8.win32.debug\debris.sbr
..\engine\out.vc8.win32.debug\debugView.sbr
..\engine\out.vc8.win32.debug\game.sbr
..\engine\out.vc8.win32.debug\gameBase.sbr
..\engine\out.vc8.win32.debug\gameConnection.sbr
..\engine\out.vc8.win32.debug\gameConnectionEvents.sbr
..\engine\out.vc8.win32.debug\gameConnectionMoves.sbr
..\engine\out.vc8.win32.debug\gameFunctions.sbr
..\engine\out.vc8.win32.debug\gameProcess.sbr
..\engine\out.vc8.win32.debug\gameTSCtrl.sbr
..\engine\out.vc8.win32.debug\guiNoMouseCtrl.sbr
..\engine\out.vc8.win32.debug\guiPlayerView.sbr
..\engine\out.vc8.win32.debug\item.sbr
..\engine\out.vc8.win32.debug\main.sbr
..\engine\out.vc8.win32.debug\missionArea.sbr
..\engine\out.vc8.win32.debug\missionMarker.sbr
..\engine\out.vc8.win32.debug\pathCamera.sbr
..\engine\out.vc8.win32.debug\physicalZone.sbr
..\engine\out.vc8.win32.debug\player.sbr
..\engine\out.vc8.win32.debug\projectile.sbr
..\engine\out.vc8.win32.debug\rigid.sbr
..\engine\out.vc8.win32.debug\scopeAlwaysShape.sbr
..\engine\out.vc8.win32.debug\shadow.sbr
..\engine\out.vc8.win32.debug\shapeBase.sbr
..\engine\out.vc8.win32.debug\shapeCollision.sbr
..\engine\out.vc8.win32.debug\shapeImage.sbr
..\engine\out.vc8.win32.debug\showTSShape.sbr
..\engine\out.vc8.win32.debug\sphere.sbr
..\engine\out.vc8.win32.debug\staticShape.sbr
..\engine\out.vc8.win32.debug\trigger.sbr
..\engine\out.vc8.win32.debug\tsStatic.sbr
..\engine\out.vc8.win32.debug\version.sbr
..\engine\out.vc8.win32.debug\cameraFXMgr.sbr
..\engine\out.vc8.win32.debug\explosion.sbr
..\engine\out.vc8.win32.debug\fxFoliageReplicator.sbr
..\engine\out.vc8.win32.debug\fxLight.sbr
..\engine\out.vc8.win32.debug\fxSunLight.sbr
..\engine\out.vc8.win32.debug\particle.sbr
..\engine\out.vc8.win32.debug\particleEmitter.sbr
..\engine\out.vc8.win32.debug\particleEmitterNode.sbr
..\engine\out.vc8.win32.debug\precipitation.sbr
..\engine\out.vc8.win32.debug\httpObject.sbr
..\engine\out.vc8.win32.debug\net.sbr
..\engine\out.vc8.win32.debug\netTest.sbr
..\engine\out.vc8.win32.debug\serverQuery.sbr
..\engine\out.vc8.win32.debug\tcpObject.sbr
..\engine\out.vc8.win32.debug\guiClockHud.sbr
#3
..\engine\out.vc8.win32.debug\guiHealthBarHud.sbr
..\engine\out.vc8.win32.debug\guiShapeNameHud.sbr
..\engine\out.vc8.win32.debug\flyingVehicle.sbr
..\engine\out.vc8.win32.debug\guiSpeedometer.sbr
..\engine\out.vc8.win32.debug\hoverVehicle.sbr
..\engine\out.vc8.win32.debug\vehicle.sbr
..\engine\out.vc8.win32.debug\vehicleBlocker.sbr
..\engine\out.vc8.win32.debug\wheeledVehicle.sbr
..\engine\out.vc8.win32.debug\bitmapBmp.sbr
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..\engine\out.vc8.win32.debug\bitmapJpeg.sbr
..\engine\out.vc8.win32.debug\bitmapPng.sbr
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..\engine\out.vc8.win32.debug\debugDraw.sbr
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..\engine\out.vc8.win32.debug\gFont.sbr
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..\engine\out.vc8.win32.debug\screenshot.sbr
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..\engine\out.vc8.win32.debug\gfxD3DCubemap.sbr
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"..\engine\out.vc8.win32.debug\gfxD3DDevice.regen-states.sbr"
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..\engine\out.vc8.win32.debug\guiRadioCtrl.sbr
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..\engine\out.vc8.win32.debug\guiTextCtrl.sbr
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..\engine\out.vc8.win32.debug\guiInputCtrl.sbr
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..\engine\out.vc8.win32.debug\mathTypes.sbr
..\engine\out.vc8.win32.debug\mathUtils.sbr
..\engine\out.vc8.win32.debug\mBox.sbr
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..\engine\out.vc8.win32.debug\mMath_C.sbr
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..\engine\out.vc8.win32.debug\mMathFn.sbr
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..\engine\out.vc8.win32.debug\mPlaneTransformer.sbr
..\engine\out.vc8.win32.debug\mQuadPatch.sbr
..\engine\out.vc8.win32.debug\mQuat.sbr
..\engine\out.vc8.win32.debug\mRandom.sbr
..\engine\out.vc8.win32.debug\mSolver.sbr
01/21/2007 (10:33 am)
..\engine\out.vc8.win32.debug\guiCrossHairHud.sbr..\engine\out.vc8.win32.debug\guiHealthBarHud.sbr
..\engine\out.vc8.win32.debug\guiShapeNameHud.sbr
..\engine\out.vc8.win32.debug\flyingVehicle.sbr
..\engine\out.vc8.win32.debug\guiSpeedometer.sbr
..\engine\out.vc8.win32.debug\hoverVehicle.sbr
..\engine\out.vc8.win32.debug\vehicle.sbr
..\engine\out.vc8.win32.debug\vehicleBlocker.sbr
..\engine\out.vc8.win32.debug\wheeledVehicle.sbr
..\engine\out.vc8.win32.debug\bitmapBmp.sbr
..\engine\out.vc8.win32.debug\bitmapGif.sbr
..\engine\out.vc8.win32.debug\bitmapJpeg.sbr
..\engine\out.vc8.win32.debug\bitmapPng.sbr
..\engine\out.vc8.win32.debug\cubemapData.sbr
..\engine\out.vc8.win32.debug\ddsLoader.sbr
..\engine\out.vc8.win32.debug\debugDraw.sbr
..\engine\out.vc8.win32.debug\gBitmap.sbr
..\engine\out.vc8.win32.debug\gFont.sbr
..\engine\out.vc8.win32.debug\gfxCanon.sbr
..\engine\out.vc8.win32.debug\gfxCardProfile.sbr
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..\engine\out.vc8.win32.debug\gfxStateFrame.sbr
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..\engine\out.vc8.win32.debug\gfxTextureHandle.sbr
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01/21/2007 (10:37 am)
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#5
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..\engine\out.vc8.win32.debug\renderElemMgr.sbr
..\engine\out.vc8.win32.debug\renderGlowMgr.sbr
..\engine\out.vc8.win32.debug\renderInstMgr.sbr
..\engine\out.vc8.win32.debug\renderInteriorMgr.sbr
..\engine\out.vc8.win32.debug\renderMeshMgr.sbr
..\engine\out.vc8.win32.debug\renderObjectMgr.sbr
..\engine\out.vc8.win32.debug\renderRefractMgr.sbr
..\engine\out.vc8.win32.debug\renderTranslucentMgr.sbr
..\engine\out.vc8.win32.debug\sgDecalProjector.sbr
..\engine\out.vc8.win32.debug\sgDynamicRangeLighting.sbr
..\engine\out.vc8.win32.debug\sgFormatManager.sbr
..\engine\out.vc8.win32.debug\sgLightingModel.sbr
..\engine\out.vc8.win32.debug\sgLightManager.sbr
..\engine\out.vc8.win32.debug\sgLightMap.sbr
..\engine\out.vc8.win32.debug\sgLightObject.sbr
..\engine\out.vc8.win32.debug\sgMissionLightingFilter.sbr
..\engine\out.vc8.win32.debug\sgObjectBasedProjector.sbr
..\engine\out.vc8.win32.debug\sgObjectShadows.sbr
..\engine\out.vc8.win32.debug\sgSceneLighting.sbr
..\engine\out.vc8.win32.debug\sgSceneLightingInterior.sbr
..\engine\out.vc8.win32.debug\sgSceneLightingTerrain.sbr
..\engine\out.vc8.win32.debug\sgScenePersist.sbr
..\engine\out.vc8.win32.debug\volLight.sbr
..\engine\out.vc8.win32.debug\audio.sbr
]
Creating command line "bscmake.exe @C:\DOCUME~1\Kory~1\LOCALS~1\Temp\RSP00000A39403088.rsp /nologo"
Output Window Performing Custom Build Step
Project : error PRJ0003 : Error spawning 'cmd.exe'.
Creating browse information file...
Project : error PRJ0003 : Error spawning 'bscmake.exe'.
Results Build log was saved at "file://g:\Torque\TSE_MS4\tse\engine\out.vc8.win32.debug\BuildLog.htm"
Torque Shader Engine - 2 error(s), 0 warning(s)
01/21/2007 (10:38 am)
..\engine\out.vc8.win32.debug\atlasDiscreteMesh.sbr..\engine\out.vc8.win32.debug\atlasHeightfieldGenerator.sbr
..\engine\out.vc8.win32.debug\atlasImportLargeImage.sbr
..\engine\out.vc8.win32.debug\atlasImportOld.sbr
..\engine\out.vc8.win32.debug\atlasImportTiles.sbr
..\engine\out.vc8.win32.debug\atlasOldGenerator.sbr
..\engine\out.vc8.win32.debug\atlasOldHeightfield.sbr
..\engine\out.vc8.win32.debug\atlasOldMesher.sbr
..\engine\out.vc8.win32.debug\atlasConfigChunk.sbr
..\engine\out.vc8.win32.debug\atlasGeomChunk.sbr
..\engine\out.vc8.win32.debug\atlasGeomCollision.sbr
..\engine\out.vc8.win32.debug\atlasResourceConfigTOC.sbr
..\engine\out.vc8.win32.debug\atlasResourceGeomTOC.sbr
..\engine\out.vc8.win32.debug\atlasResourceTexTOC.sbr
..\engine\out.vc8.win32.debug\atlasTexChunk.sbr
..\engine\out.vc8.win32.debug\atlasTexChunkD3D.sbr
..\engine\out.vc8.win32.debug\atlasClipMap.sbr
..\engine\out.vc8.win32.debug\atlasClipMapBatcher.sbr
..\engine\out.vc8.win32.debug\atlasClipMapBlenderCache.sbr
..\engine\out.vc8.win32.debug\atlasClipMapCache.sbr
..\engine\out.vc8.win32.debug\atlasClipMapDebugCache.sbr
..\engine\out.vc8.win32.debug\atlasClipMapUniqueCache.sbr
..\engine\out.vc8.win32.debug\atlasInstance2.sbr
..\engine\out.vc8.win32.debug\atlasInstanceGeomTOC.sbr
..\engine\out.vc8.win32.debug\atlasInstanceTexTOC.sbr
..\engine\out.vc8.win32.debug\atlasInstanceTOC.sbr
..\engine\out.vc8.win32.debug\i18n.sbr
..\engine\out.vc8.win32.debug\lang.sbr
..\engine\out.vc8.win32.debug\renderElemMgr.sbr
..\engine\out.vc8.win32.debug\renderGlowMgr.sbr
..\engine\out.vc8.win32.debug\renderInstMgr.sbr
..\engine\out.vc8.win32.debug\renderInteriorMgr.sbr
..\engine\out.vc8.win32.debug\renderMeshMgr.sbr
..\engine\out.vc8.win32.debug\renderObjectMgr.sbr
..\engine\out.vc8.win32.debug\renderRefractMgr.sbr
..\engine\out.vc8.win32.debug\renderTranslucentMgr.sbr
..\engine\out.vc8.win32.debug\sgDecalProjector.sbr
..\engine\out.vc8.win32.debug\sgDynamicRangeLighting.sbr
..\engine\out.vc8.win32.debug\sgFormatManager.sbr
..\engine\out.vc8.win32.debug\sgLightingModel.sbr
..\engine\out.vc8.win32.debug\sgLightManager.sbr
..\engine\out.vc8.win32.debug\sgLightMap.sbr
..\engine\out.vc8.win32.debug\sgLightObject.sbr
..\engine\out.vc8.win32.debug\sgMissionLightingFilter.sbr
..\engine\out.vc8.win32.debug\sgObjectBasedProjector.sbr
..\engine\out.vc8.win32.debug\sgObjectShadows.sbr
..\engine\out.vc8.win32.debug\sgSceneLighting.sbr
..\engine\out.vc8.win32.debug\sgSceneLightingInterior.sbr
..\engine\out.vc8.win32.debug\sgSceneLightingTerrain.sbr
..\engine\out.vc8.win32.debug\sgScenePersist.sbr
..\engine\out.vc8.win32.debug\volLight.sbr
..\engine\out.vc8.win32.debug\audio.sbr
]
Creating command line "bscmake.exe @C:\DOCUME~1\Kory~1\LOCALS~1\Temp\RSP00000A39403088.rsp /nologo"
Output Window Performing Custom Build Step
Project : error PRJ0003 : Error spawning 'cmd.exe'.
Creating browse information file...
Project : error PRJ0003 : Error spawning 'bscmake.exe'.
Results Build log was saved at "file://g:\Torque\TSE_MS4\tse\engine\out.vc8.win32.debug\BuildLog.htm"
Torque Shader Engine - 2 error(s), 0 warning(s)
#6
01/22/2007 (2:34 pm)
You need to download and install the Platform SDK. Search the forums for more info on this. The docs for installing TGEA properly will be updated soon.
Torque Owner Kory Imaginism
innovative imaginations
Command Lines Creating temporary file "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\BAT00000639403088.bat" with contents
[
@echo off
"g:\Torque\TSE_MS4\tse\vc8\..\bin\nasm\nasmw.exe" -f win32 "g:\Torque\TSE_MS4\tse\engine\platform\platformCPUInfo.asm" -o "../engine/out.vc8.win32.debug//platformCPUInfo.obj"
if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"
exit 1
:VCEnd
]
Creating command line "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\BAT00000639403088.bat"
Creating temporary file "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\BAT00000739403088.bat" with contents
[
@echo off
"g:\Torque\TSE_MS4\tse\vc8\..\bin\nasm\nasmw.exe" -f win32 "g:\Torque\TSE_MS4\tse\engine\math\mMathSSE_ASM.asm" -o "../engine/out.vc8.win32.debug//mMathSSE_ASM.obj"
if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"
exit 1
:VCEnd
]
Creating command line "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\BAT00000739403088.bat"
Creating temporary file "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\BAT00000839403088.bat" with contents
[
@echo off
"g:\Torque\TSE_MS4\tse\vc8\..\bin\nasm\nasmw.exe" -f win32 "g:\Torque\TSE_MS4\tse\engine\math\mMathAMD_ASM.asm" -o "../engine/out.vc8.win32.debug//mMathAMD_ASM.obj"
if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"
exit 1
:VCEnd
]
Creating command line "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\BAT00000839403088.bat"
Creating temporary file "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\BAT00000939403088.bat" with contents
[
@echo off
"g:\Torque\TSE_MS4\tse\vc8\..\bin\nasm\nasmw.exe" -f win32 "g:\Torque\TSE_MS4\tse\engine\math\mMath_ASM.asm" -o "../engine/out.vc8.win32.debug//mMath_ASM.obj"
if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"
exit 1
:VCEnd
]
Creating command line "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\BAT00000939403088.bat"
Creating temporary file "C:\DOCUME~1\Kory~1\LOCALS~1\Temp\RSP00000A39403088.rsp" with contents
[
/o "../engine/out.vc8.win32.debug//Torque Shader Engine.bsc"
..\engine\out.vc8.win32.debug\audioBuffer.sbr
..\engine\out.vc8.win32.debug\audioDataBlock.sbr
..\engine\out.vc8.win32.debug\audioFunctions.sbr
..\engine\out.vc8.win32.debug\audioStreamSourceFactory.sbr
..\engine\out.vc8.win32.debug\oggMixedStreamSource.sbr
..\engine\out.vc8.win32.debug\vorbisStream.sbr
..\engine\out.vc8.win32.debug\vorbisStreamSource.sbr
..\engine\out.vc8.win32.debug\wavStreamSource.sbr
..\engine\out.vc8.win32.debug\abstractPolyList.sbr
..\engine\out.vc8.win32.debug\boxConvex.sbr
..\engine\out.vc8.win32.debug\clippedPolyList.sbr
..\engine\out.vc8.win32.debug\concretePolyList.sbr
..\engine\out.vc8.win32.debug\convex.sbr
..\engine\out.vc8.win32.debug\convexBrush.sbr
..\engine\out.vc8.win32.debug\depthSortList.sbr
..\engine\out.vc8.win32.debug\earlyOutPolyList.sbr
..\engine\out.vc8.win32.debug\extrudedPolyList.sbr
..\engine\out.vc8.win32.debug\gjk.sbr
..\engine\out.vc8.win32.debug\optimizedPolyList.sbr
..\engine\out.vc8.win32.debug\planeExtractor.sbr
..\engine\out.vc8.win32.debug\polyhedron.sbr
..\engine\out.vc8.win32.debug\polytope.sbr
..\engine\out.vc8.win32.debug\astAlloc.sbr
..\engine\out.vc8.win32.debug\astNodes.sbr
..\engine\out.vc8.win32.debug\BASgram.sbr
..\engine\out.vc8.win32.debug\BASscan.sbr
..\engine\out.vc8.win32.debug\cmdgram.sbr
..\engine\out.vc8.win32.debug\CMDscan.sbr
..\engine\out.vc8.win32.debug\codeBlock.sbr
..\engine\out.vc8.win32.debug\compiledEval.sbr
..\engine\out.vc8.win32.debug\compiler.sbr
..\engine\out.vc8.win32.debug\console.sbr
..\engine\out.vc8.win32.debug\consoleDoc.sbr
..\engine\out.vc8.win32.debug\consoleFunctions.sbr
..\engine\out.vc8.win32.debug\consoleInternal.sbr
..\engine\out.vc8.win32.debug\consoleLogger.sbr
..\engine\out.vc8.win32.debug\consoleObject.sbr
..\engine\out.vc8.win32.debug\consoleParser.sbr