SplashScreen weirdness
by Jonathon Stevens · in Torque X 2D · 01/21/2007 (12:39 am) · 4 replies
OK. So I haven't been touching anything to do with the splashscreens on my latest build and I keep running into issues where the splashscreen is executing, but basically it acts as if a keypress has happened, so it only stays on screen for a tick before getting removed. Anyone else ran into this?
Edit: Forgot to mention that when this happens, NO torque-templated game (haven't tried creating a new one after this issue, but all that i currently have which are unmodified versions) shows splashscreen anymore, not just my game.

Edit: Forgot to mention that when this happens, NO torque-templated game (haven't tried creating a new one after this issue, but all that i currently have which are unmodified versions) shows splashscreen anymore, not just my game.

About the author
With a few casual games under his belt as CEO of Last Straw Productions, Jonathon created the increasingly popular Indie MMO Game Developers Conference.
#2
Now if I could just get my hands on that fix for multiple splashscreens.. *cough* *cough* ;)
01/21/2007 (9:06 am)
Negative, and it always 'fixes' with a reboot. It's quite strange. Next time it happens (has happened a few times) I'll do just that.Now if I could just get my hands on that fix for multiple splashscreens.. *cough* *cough* ;)
#3
Basically, the splash screens were being dismissed with any input event -- in this case, each keystroke was issuing both its "Make" and "Break" event (down and then back up). So, if you had two splash screens, you were dismissing the second one with the key-up.
Now, only the break event is used to dismiss the splash screen.
01/25/2007 (10:05 am)
This has been addressed, and will be available in future rollouts.Basically, the splash screens were being dismissed with any input event -- in this case, each keystroke was issuing both its "Make" and "Break" event (down and then back up). So, if you had two splash screens, you were dismissing the second one with the key-up.
Now, only the break event is used to dismiss the splash screen.
#4

01/25/2007 (1:05 pm)
That's the wrong issue Trevor (and in a different thread). With this one, no key is pressed at all, it just 'skips' right over the first splashscreen. I say first now because I put in 3 splashscreens and the 2nd and 3rd both work fine, but the first is skipped when this issue happens. The GG logo is the one in question, so I'm going to move it to the 2nd and put my own as the first and see if mine skips or if the GG one skips (to help narrow the issue)
Torque Owner Ben R Vesco