Game Development Community

Sweet Dreams

by Luke D · in Torque Game Builder · 01/18/2007 (6:38 pm) · 3 replies

About a year ago we soft-launched our first TGB game called 'Atomize'. We were pretty pleased with the result but knew it could be improved. We decided to go back and add some better theming and tweak gameplay to better target the casual market we were after.

The result is 'Sweet Dreams', which is nearing completion. Here's a pre-release version that is feature complete and mostly just getting a few difficulty adjustments and 11th hour graphic touch-ups before launch:

http://www.buriedaliveinteractive.com/sweetdreams/download

We'd love to hear any comments or criticism!


Edit: This build is Win32 only, though we're hoping to do Linux and Mac builds after release. Here's a few screen shots too:

Main menu:
www.buriedaliveinteractive.com/img/scrnsht_sd_menu.jpg
Early gameplay on the Space stage:
www.buriedaliveinteractive.com/img/scrnsht_sd_gameplay01.jpg
Triggering a power-up on the Seasons stage:
www.buriedaliveinteractive.com/img/scrnsht_sd_gameplay02.jpg

#1
01/19/2007 (8:52 am)
Hey Luke,

I have played your game for a while and I have enjoyed it. I believe it's a good title for the casual market. I believe the game is pretty neat. Congratulations.

PS I hope to have a title of that quality someday ;)

Isaac
#2
01/19/2007 (4:12 pm)
I had a great time playing the demo! I felt like it didn't last long enough, which is a good sign!

#3
03/11/2007 (2:04 pm)
Looks like quite the overhaul! Congrats!

Everything looks much better in terms of quality and layout, but I'd recommend merging the meter on the top left with the player character sleeping at the bottom. He's much more visually appealing than the meter, and is poised to show everything the meter is already telling us.