Game Development Community

I need a list of all community projects people can rip off code

by Wolf Dreamer · in General Discussion · 01/17/2007 (12:19 pm) · 9 replies

Will someone please tell me the names of all the community projects that allow people to use their code?

Preferably something with documentation to show how everything was done, and the coding clear and easy to read. But, whatever. Just post the name and if you have it, a link to whatever is out there.

#1
01/17/2007 (12:26 pm)
There's the community Resources, carefully delineated and contibuted voluntarily, for piecemeal happiness.
Or there's Torque Documentation Network, another manifestation of community happiness and love.

Or, there's always the internet. I hear there's lots of code there.

Gotta admit, asking for a list of all instances of code that you can "rip off" isn't the stuff my warm fuzzies are made of.

Gary (-;
#2
01/17/2007 (12:36 pm)
If you want examples, tell us what you want examples of, and I can provide some, however I will not provide "Rip Off" code

I doubt anyone here will feel different

The Trusted One
#3
01/17/2007 (12:51 pm)
Buy some books.
#4
01/17/2007 (1:37 pm)
I think I may have misworded things.

I was reading post over at the forum section called Game Project: Realm Wars Community Project and someone asked if they could "rip off" the code from it to use on their own projects. Thus my wording.

I did use the search for quite some time looking for specific things, but alas, not even the almighty power of google could aid me in my quest. It either found nothing, or it found thousands of post, but never anything inbetween.

1. I was hoping for a better map editor. Something that allowed me to place things on a 2D grid, each 2D icon of a building, or other object, sized according to how large the object they represent is. It'd make it a lot easier to place things around a map, and make sure my town is lined up properly. Make it easier for setting AI, and everything else as well.

2. I want to know if anyone has done anything with dialogue. 193 searches appear when I check, and none of them seem relevant.

3. Is there a way to make the entire map be perfectly flat and level to test things out? The flattening tool doesn't seem to actually flatten anything, strangely enough.
#5
01/17/2007 (1:53 pm)
1. I haven't heard anyone doing this but it wouldn't be too hard, at least to get it to place it on the terrain at the given coords, main problems would be to make sure its flat under the building (which it could automatically flatten it for you of cause), the view could be hard, look for the camera resources (god mode). As for the AI, there is meant to be a AI Pack coming (soon I hope?) that is largely about making it easier to place AI and more goodies (look at Phil Carlisle's blogs http://www.garagegames.com/blogs/1605/9677 )

2. Not sure what you want the dialog to do?

3. If you want a flat terrain make a .png file 256x256 that is just white or black. And then load it in as the heaightfield in the terrain editor.
#6
01/17/2007 (1:57 pm)
1. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5880
2. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3553
#8
01/17/2007 (2:34 pm)
Links are so web 1.0.
#9
01/17/2007 (5:57 pm)
The dialogue thing says UPDATE 12/01/2002.
I'm worried if it'll work with Torque 1.5.

They link to another dialogue editor called RPGDialog, which seems to be having a lot of problems with the newer versions of Torque.

I found what seems to be the perfect dialogue editor in the blog of Gareth Fouche, but alas, I don't know if he plans on sharing his secrets with the community.

Thanks for pointing me in the right direction though. I'll test out whether I can get them working in Torque 1.5, and if the MMO-kit changes anything that might interfer.