How do torque collisions work?
by Patrick Jeeves · in Torque Game Engine · 01/17/2007 (11:57 am) · 1 replies
Hey,
i was curious how the collision system in torque worked; to be more specific, does it test every object against every other? or only objects that are flagged? or only objects that are moving? what exactly is it doing? and why is it so CPU intensive?
i was curious how the collision system in torque worked; to be more specific, does it test every object against every other? or only objects that are flagged? or only objects that are moving? what exactly is it doing? and why is it so CPU intensive?
Employee Michael Perry
ZombieShortbus