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Open Meshs and bad (Z Buffer ?) rendering in Torque ShowTool Pro

by Sebastien MARAUX · in Torque Game Engine · 01/16/2007 (7:54 am) · 0 replies

This is a crosspost of 3D Art which is probably better there)

I have exported a model with Max, including open Meshs for mouth, skull (under hair) and maybe ears too.

When I view it under Torque ShowTool Pro, I can see that Z Buffer rendering seems broken, Eyes balls are rendered in front of their holes, ears can appear on top of nose in quarter-front view, etc.

Is there a way to avoid it ?

Open Meshs are required for my models to work with a custom Torque Plugin.

If this is the wrong area to post such questions , You can move it to the best suitable discussion.

I appreciate any help on this subject.

Note : I cannot provide model screenshot due to copyrights issues