Open Meshs and bad (Z Buffer ?) rendering in Torque ShowTool Pro
by Sebastien MARAUX · in Torque Game Engine · 01/16/2007 (7:54 am) · 0 replies
This is a crosspost of 3D Art which is probably better there)
I have exported a model with Max, including open Meshs for mouth, skull (under hair) and maybe ears too.
When I view it under Torque ShowTool Pro, I can see that Z Buffer rendering seems broken, Eyes balls are rendered in front of their holes, ears can appear on top of nose in quarter-front view, etc.
Is there a way to avoid it ?
Open Meshs are required for my models to work with a custom Torque Plugin.
If this is the wrong area to post such questions , You can move it to the best suitable discussion.
I appreciate any help on this subject.
Note : I cannot provide model screenshot due to copyrights issues
I have exported a model with Max, including open Meshs for mouth, skull (under hair) and maybe ears too.
When I view it under Torque ShowTool Pro, I can see that Z Buffer rendering seems broken, Eyes balls are rendered in front of their holes, ears can appear on top of nose in quarter-front view, etc.
Is there a way to avoid it ?
Open Meshs are required for my models to work with a custom Torque Plugin.
If this is the wrong area to post such questions , You can move it to the best suitable discussion.
I appreciate any help on this subject.
Note : I cannot provide model screenshot due to copyrights issues