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Fixed Height and Width in t2dscenegraph

by Jonathon Stevens · in Torque X 2D · 01/14/2007 (6:53 pm) · 2 replies

Why are we only able to choose one or the other? I want to be able to allow different resolution sizes, but I'm only able to check one or the other.

About the author

With a few casual games under his belt as CEO of Last Straw Productions, Jonathon created the increasingly popular Indie MMO Game Developers Conference.


#1
01/15/2007 (5:21 am)
The tooltip for the controls explains why you can't check both. These controls are there for controlling how your level responds to different aspect ratios. Obviously you couldn't lock both height and width across aspects because that would result in some very stretched or "cinemascope" moments for your game. Aspect ratio handling in Torque engines has not proven to be very mature. I always write my own custom solution based on what my particular game and camera scheme need. Actually, considering the number of times I've written this code is equal to the number of different ways I've had to handle it, perhaps the reason this code is not more robust is that it is highly tailored to each situation. At any rate, that's why you can't check both.

#2
01/15/2007 (8:04 am)
Hmm. I moused over and waited just to see if a tooltip would pop. Guess I didn't wait long enough!

Thanks for the info. It makes sense if you think about it, which I didn't at the time!