Destructable Buildings
by Sean Arronge · in Torque Game Engine · 01/08/2007 (10:22 am) · 5 replies
Im starting to make building objects. I was wondering if anyone has made a building destruction resource yet? and if not how can this be acheived? I was thinking 3 lvls of destruction no damage state, a texture switch medium damage state. then destroyed building model state.
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#2
I just stumbled across a thread that might help; it allows you to change textures on DIF interiors, and specifically mentions building damage as one application.
I haven't tried it yet, so I can't vouch for it personally.
Changing Interior DIF Textures on the Fly
01/09/2007 (5:01 pm)
Sean,I just stumbled across a thread that might help; it allows you to change textures on DIF interiors, and specifically mentions building damage as one application.
I haven't tried it yet, so I can't vouch for it personally.
Changing Interior DIF Textures on the Fly
#3
01/09/2007 (5:16 pm)
That changes the textures, not the geometry. It is a great resource, though.
#4
01/09/2007 (7:08 pm)
Cool thanks for the input.Yeah i geuss that gets me half way there....because the finale would be a destroyed building object.i guess that would be implemented by another dif object that looks like debris.
#5
01/09/2007 (8:53 pm)
Why not use LOD? and change the LOD based on a damage varable?
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