Game Development Community

Destructable Buildings

by Sean Arronge · in Torque Game Engine · 01/08/2007 (10:22 am) · 5 replies

Im starting to make building objects. I was wondering if anyone has made a building destruction resource yet? and if not how can this be acheived? I was thinking 3 lvls of destruction no damage state, a texture switch medium damage state. then destroyed building model state.

#1
01/09/2007 (3:42 pm)
Are you talking about interiors or just shapes that look like buildings? Implementation of destructible buildings as shapes is pretty easy. Making interiors destructible will require a bit more work.
#2
01/09/2007 (5:01 pm)
Sean,
I just stumbled across a thread that might help; it allows you to change textures on DIF interiors, and specifically mentions building damage as one application.

I haven't tried it yet, so I can't vouch for it personally.

Changing Interior DIF Textures on the Fly
#3
01/09/2007 (5:16 pm)
That changes the textures, not the geometry. It is a great resource, though.
#4
01/09/2007 (7:08 pm)
Cool thanks for the input.Yeah i geuss that gets me half way there....because the finale would be a destroyed building object.i guess that would be implemented by another dif object that looks like debris.
#5
01/09/2007 (8:53 pm)
Why not use LOD? and change the LOD based on a damage varable?