Real time terrain deform for impacts
by Andy Hawkins · in Torque Game Engine · 01/07/2007 (3:16 pm) · 6 replies
Is it possible to make real-time ripples in the terrain? Like the ripple effect in Matrix when the heli hits the building and the glass distorts from the impact... can this be done with the terrain? I wanted to try something where the bad guy jumps and lands (like in Superman returns) and then stomps the terrain.
The ripple would both distort the terrain, possibly knocking the player off his feet, and also change the terrain texture to look like cracked mud / earth as well.
The ripple would both distort the terrain, possibly knocking the player off his feet, and also change the terrain texture to look like cracked mud / earth as well.
#3
01/08/2007 (3:12 pm)
Excellent - thanks guys. I should be able to implement this into a special build for the Skeleton Pack upgrade 1.1 which is almost, almost complete :)
#4
01/08/2007 (3:18 pm)
Geez, you're cramming a lot more features and cool stuff into that "skeleton" pack of yours. :)
#5
01/08/2007 (3:42 pm)
Yeah - can anyone say "feature creep"??????
Torque Owner Daniel Buckmaster
T3D Steering Committee