How to set widescreen on Windows?
by Laurence Grant · in Torque X 2D · 01/05/2007 (11:40 am) · 6 replies
I'm using
if (cam.IsWideScreen)
to check for widescreen and make certain adjustments, and when running on the xbox, it correctly registers its widescreen. However, I've not gotten this to work on the PC. My PC resolution is widescreen, and I thought I set the level to widescreen, but obviously I'm doing something wrong. Can someone explain the process of how to set the ingame resolution for the PC?
Thanks
if (cam.IsWideScreen)
to check for widescreen and make certain adjustments, and when running on the xbox, it correctly registers its widescreen. However, I've not gotten this to work on the PC. My PC resolution is widescreen, and I thought I set the level to widescreen, but obviously I'm doing something wrong. Can someone explain the process of how to set the ingame resolution for the PC?
Thanks
#2
01/05/2007 (12:42 pm)
Thanks, but I meant specific to TorqueX
#3
01/05/2007 (2:45 pm)
That's specific to XNA, which you could consider specific to TXE. I don't know for sure, but haven't seen any widescreen stuff in TXE outside of what you were using.
#4
01/06/2007 (11:04 am)
I've been just getting the x and y of the camera and doing a ratio calculation to determine widescreen.
#5
I assume the game engine TGBX will automatically set the resolution on the xbox to what ever resolution the xbox is set to, right? However, on windows, I assume the resolution is controlled by the game developer, right? In TGBX how/where to we define the full screen resolution? I might have followup questions, but lets just start with this.
Thanks
01/07/2007 (10:11 am)
Let's backup, I think everyone is misunderstanding the question.I assume the game engine TGBX will automatically set the resolution on the xbox to what ever resolution the xbox is set to, right? However, on windows, I assume the resolution is controlled by the game developer, right? In TGBX how/where to we define the full screen resolution? I might have followup questions, but lets just start with this.
Thanks
#6
01/07/2007 (11:15 am)
TorqueSettings.xml has the resolution definitions.
Torque 3D Owner Jonathon Stevens