Game Development Community

Why wont my texture export?

by Joshua Wharton · in Artist Corner · 12/30/2006 (8:00 pm) · 4 replies

I followed one of the video tutorials I found about exporting .dts objects from blender into torque and I followed every step to it, but every time I load the object into torque, the object is perfect, but the texture isn't on it. Its still gray. I put the texture thats around the object into the same folder too and it still doesn't show up on the object when I load it into the scene. Am I doing something wrong?

#1
12/30/2006 (8:19 pm)
Make sure the texture has bit-tastic(multiple of 2) size attributes. Like 256x256, 256x128, 1024x1024 and so on. Valid numbers are 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048.
#2
12/30/2006 (8:44 pm)
I don't get it. How do I do that?
#3
12/30/2006 (9:49 pm)
Small note - actually it doesn't need to be merely a multiple of two, but a power of two. maxwell's example numbers are all valid powers of two.

joshua - not sure how to explain it any simpler. make sure your texture image is one of the sizes maxwell mentioned. if it's not, just use a paint program like photoshop or the gimp to resize it. if it is one of those sizes and it's still not working, make sure it's a valid format (jpg or png), and make sure you've got the filename right, etc.
#4
12/30/2006 (10:57 pm)
Ok, I'll try it. Thanks ya'll. I appreciate your help.