Player Models and 1st Person View
by Andy Hodges · in Torque Game Engine Advanced · 12/25/2006 (12:56 am) · 5 replies
I don't know if anyone else ran into this problem, but I'm using a set of Player models which we purchased, bu the hands are just hanging down without touching the weapon. If I look DOWN, I see my feet, and my hands hanging away from the gun.
Anyway to fix this? I even tried things like renderFirstPerson = true in Player.cs but that does nothing in TSE.
Anyway to fix this? I even tried things like renderFirstPerson = true in Player.cs but that does nothing in TSE.
#2
12/25/2006 (4:42 am)
Hands will always float as long as the modeller did not align the hands to be positioned in first person.
#3
12/25/2006 (9:34 am)
Commenting out the "eyeOffset = "whatever";" worked! The only problem I have now is that the weapon itself doesn't render properly. It has some transparencies in it. Anyway to fix that?
#4
12/26/2006 (9:26 am)
Removing the "eyeoffset" allows the weapon to fit in the player's hands while in-game. However, this also have another problem for TSE. The screenshot below shows the un-rendered gun, and it's too high. I did try the "RenderFirstPerson" to True, didn't work. Any ideas?
#5
eyeOffset should be first person
offset should be able to be used for the 3rd person (adjusting to hand location etc)
12/26/2006 (11:59 am)
There is offset and eyeOffset values. eyeOffset should be first person
offset should be able to be used for the 3rd person (adjusting to hand location etc)
Torque 3D Owner iHugMedia