Game Development Community

Bounding boxes

by Jean-Pierre Cuerrier · in Artist Corner · 12/24/2006 (9:30 am) · 2 replies

Hi everyone,
I have mastered exporting from max to dts, with the exception of bounding boxes. I can export these models and import them into the game... textures are fine... but I can walk right threw them. I have the box around my models that is named "bounds", however I can still walk through them.

Any ideas?
Thanks again for your help in advance!
RealTime

Oh, and Happy Holidays!

About the author

Software Engineer for the Department of National Defence (Canada) during the day, I work part time on game projects and attempt to do so as professionally as possible by leveraging my experience. Blog: http://instantcarnage.tumblr.com/


#1
12/24/2006 (1:23 pm)
If you are talking about collision meshes, I know in Maya you have to call it Col_1 and in Blender Col-1, I assume its similar in Max
#2
12/26/2006 (11:40 am)
And... that was it! Thanks for you help James! I guess I should have payed more attention to chapter 8 in the documentation huh!

Thanks again, and I love this comunity!
RT