Game Development Community

Exporting bones/nodes? to DTS

by Jim (WhiteRaven) Burchfield · in Artist Corner · 12/22/2006 (6:32 pm) · 2 replies

This is probably a stupid newbie repeat of a previous question, but after 3 days of looking I haven't been able to solve this.

I'm using Blender 2.42 with the latest version of the DTS exporter (.92 I think). After several false starts and using the example file I can now sucessfully export any of the shapes to the DTS file and they will load in torque properly textured.

My problem - I need to export bone or nodes or whatever for muzzlePoint, ejectPoint, mountPoint. I don't do a lot of animation (yet) and assuming that this requires bones, I cannot get the bones to show up in the exporter GUI for export.

Yell at me if you must, flame me if you must, but somebody PLEASE point me to a simple, even step by step if available, tutorial or demonstration that will show me how to do this.

Your patience and assistance is greatly appreciated.

Thank you,

Whiteraven (Jim)

#1
12/22/2006 (10:14 pm)
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#2
12/23/2006 (1:58 pm)
Thanks a lot for the information.

I fiqured it was just a parenting problem, but I couldn't figure out where to parent it.